neubejiita Posted March 1, 2019 I am working on a slaughter map for Zdoom. I have many monsters in rooms and I want them to be dormant until the player enters. If I select a bunch of different monsters, I have no option in Gzdoom Builder to give them all the same Zdoom ID to manipulate them in a script. Is there a way to select all monsters in sectors all tagged 10 and make them dormant? This way, even if you are using Russian Overkill, the player would not wake up too many monsters at a time. Thanks. 0 Share this post Link to post
neubejiita Posted March 1, 2019 Facepalm, my map was in Doom Format and I thought it was Zdoom. Now it is working. I hope. 1 Share this post Link to post