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Marcaek

TNT 2: Devilution (Final beta released)

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And the Mordeth award goes to...

 

(Congratulations on the release! Looking forward to checking this out!)

 

Edit: Is this supposed to be run with the TNT IWAD? And what's the compatibility, vanilla?

Edited by Shepardus

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Massive congratulations for getting this beta out, and I look forward to trying this out :D

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51 minutes ago, Shepardus said:

Edit: Is this supposed to be run with the TNT IWAD? And what's the compatibility, vanilla?

Yeah, TNT IWAD and vanilla (or complevel 4)

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Fantastic news to see this finally reaching completion. I can't wait to give this a proper spin in the near future. 

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Looks awesome! 

 

Spoiler

When I am done with something else maybe I will still have time to playtest this one.

 

Mini brainstorming rant (editing). 

Spoiler

This will be my first vanilla wad since restarting playtesting so listing differences I might use while testing over boom+ wads. Just some refining and documenting my method, also helps me remember what I am doing. Mini rant is an addendum to https://www.doomworld.com/forum/post/2439089 playtesting explanations. 

 

Renderlimits/visplane explorer. Visplane explorer used before playing or after fda.

Will try to demo choco as much practical as save and loads are much more efficient.

Choco demos are mainly to remember where something happened precisely.

Maybe just play on renderlimits entirely with F9.

 

 

 

In the meantime, 

Spoiler

MAP03 still has VPO here, while jumping down.

tnt2-2021-08-16_map03_vpo_jump.png

 

 

 

Edited by Catoptromancy

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Охуеть. Я думал, что не дождусь этого момента.

Congratulations to the TNT2 team! 

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