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Marn

Obviously very true Doom facts thread

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Post your absolutely most very obviously true Doom facts in this thread

 

Did you know John Romero designed levels for the Bethesda game "Doom"? 

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7 minutes ago, Doomkid said:

John Carmack was the designer of the popular virtual reality headset, originally known as the Nintendo Virtualboy.

Really? That kinda explains why now he works on Oculus Rift and, I suppose, loves VR.

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Just now, Not Jabba said:

GZDoom fixes this bug, but most vanilla diehards are really annoyed that the port changes that behavior.

 

In fairness, last time I tried that map in GZDoom I ended up in a reality where every other living thing was Ugandan Knuckles so I'm actually with the vanilla purists on this occasion.

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-iD ditched the random sound pitches that were originally present in Doom because they thought it sounded dumb. 

-The iD guys wanted Doom to be a step above Wolfenstein in every way possible, so to top the random fart sound effect found in that game they implemented the random "radsuit leak" to troll players.
-iD Software is composed of satanists and Doom was their medium to propagate their beliefs through.

-Heretic invented the revenant.

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1 hour ago, Xyzzy01 said:

-iD Software is composed of satanists and Doom was their medium to propagate their beliefs through.

Except for Sandy Petersen, who is Christian but he was going to win money so he accepted. This is why his levels look like garbage, he never cared except for the money!

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Everybody knows Tim Willits was the original creator, engine maker, composer, and only mapper for Doom 1 and 2. He also invented deathmatch.

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18 minutes ago, StainlessSteel said:

John Carmack and Andrian Carmack were twin brothers separated at birth and the creation of id software brought them back together.

Dario and Milo Casali, on the other hand, were just two random guys working on the same project who happened to have the same last name.

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In the Spawning Vats, which is level 7 of the original Doom, there is a table with playing cards on that was left over from when the game originally began with four marines playing cards against each other.

 

If anyone doubts this absolutely true fact, Eurogamer confirmed it in a clearly very well researched article in 2013.

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The original release of Doom caused serious religious controversy due to its blasphemous depictions of demons and hell in a video game that would be played by children. Satanists were disgusted by the callous murder of innocent demons. They also felt the depictions of hell were "not traumatizing enough."

 

The Satanists reportedly settled their lawsuit after being promised a new fourth episode that would cause sufficient emotional damage to its victims.

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Doom 3 used a real animatronic shark to scare players, but Tim Willits didn't like how it looked so he turned down the game's brightness so that no one would see it.

 

The animatronic was later repurposed into a costume that Karl Urban would wear in the Doom movie to show the effects that C24 was having on him. When Tim Willits visited the set, he was furious, and demanded that all subsequent scenes be filmed from Urban's point of view so that no one would realize.

 

Tom Hall has a rare condition where, when asked multiple questions at once, instead of answering them one at a time he'll just settle on "Doomguy is definitely Commander Keen's son, no room for misinterpretation here." As a consequence, nobody has been able to confirm that he named the Doom Bible's Unmaker after the weapon Rebecca Heineman was adding to the SNES and Macintosh ports at the time.

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id Software was secretly funded by DARPA in order to softly release the facts behind the Montouk Project in the guise of a video game.

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-Id software felt bad for how many people worldwide were deathmatching instead of working and decided to add the super shotgun to the game so it could outclass every other weapon and make deathmatch stale and monotonous

-The design of the cacodemon is based on a picture from a sex magazine owned by Romero, which featured a red ballgag in it's cover

-Tom Hall left Id software because Doom wasn't living up to his standards. He has come on record saying that "it needed dismemberment and finishing moves"

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the mancubi's "man, cue Bahrain" voice clip is sampled from office chatter at the time of development cos they were all aching to go there on holiday

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The Arch-vile's attacks are not actually harmful; the damage taken is simply Doomguy shitting his space armor thinking of all the horrible pain it looks like it could cause.

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