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Marn

Obviously very true Doom facts thread

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Posted (edited)

There is a secret exit in E2M8 of The Ultimate Doom which can only be accessed by using a rocket jump by catching one of the Cyberdemon's rockets just right in order to go flying upwards. It's similar to the archvile jump, but more painful. The secret exit is located atop one of the pillars. You know, the one next to the small room stocked with the power-ups and ammo. It exits to the secret level, E5M9, "Cursed Cubicles", which is a recreation of the working offices of id Software during the time of the original game's development, complete with Doomcute computers and the game's logo on the screens, and really tiny cups of coffee that are still too big to be believable. Also can be found a secret nude poster of the Spidermastermind, located on one of the stalls in the restrooms, though there is considerable debate as to who orignally programmed this easter egg. It was this map which was to inspire the myriad copycats of "My House/School/etc." style Wads during the early modding scene, though most people today have forgotten its existence.

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2 hours ago, Szuran said:
  • Doom was the first video game ever created.
  • Many metal bands plagiarised Doom soundtrack.
  • Id software actually visited Mars's moon to take referential photos for maximum realism.
  • Doom was the first video game in space, aboard Neil Armstrong's shuttle.
  • The original Doom came on 17 CDs, which was beaten only by Phantasmagoria 2, which occupied 31 CDs.
  • Doom series evolved into what we now know as Watch Dogs.

knew all that already.

 

6 hours ago, joe-ilya said:

My dad works for ID Software.

don't all of our fathers?

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Doomguy punches with only one fist because if he were to use both his power level would trump the BFG. Which is to say, over 9000.

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The Ultimate Doom is a fan remake of the true original game, Switcheroom

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It's surprising how many people don't know the history of Doomworld. Of course everyone knows who founded it and all, but the story goes so much deeper than that. Before the trio who formed the website we know today, the original project was run solely by our dear @Linguica and his lesser known brother Linguicius. 

 

Now, to go on a bit of a tangent, the history of these two is quite the story as well. The two were born in Alba Linguica to the beautiful Rhea Skillsaw. Unfortunately for her, she was living in Alba Linguica, where Twins are illegal. So homegirl puts the two boys in a basket to float down a river that led out of the country. After crying and floating on this river for two days, the babes attracted the attention of a wolf. And this wolf like, takes care of them or some shit. Linguica and Linguicius grew up with a wolf pack doing wolf shit, until, on one faithful day in November of 1993, the two boys were found by a humble shepherd, John Romero. The kind man took the two under his care, introducing the two boys to the mystical concept of 'computer software.' After around a month, John left the two to their own devices to go work on a recreational program known as DOOM. Forlorn and feeling betrayed by their former caretaker, the two Ling brothers set out to plan to destroy the man that had taught them English and shit (since they were previously speakers of Wolfish).

 

The two spent months, maybe even years, compiling enough junk from around the Fragglian wastes to build their own DOS machine. Building this shit can from spare wires, circuits, and other do-dads, they set out to make an anti-John Romero website. But, our fateful hero had a rising point in his character arc, for he installed DOOM to his makeshift laptop and learned the true meaning of life.

 

It is here, on the Aventine hill, that Linguica said to his brother:

"Oh brother, should we be of those of destruction? To set out our wills and passions to eradicate another? Isn't it of man's evil that this desire is born; this desire of ours which we have shared against an enemy who we have felt has betrayed our souls? If this is the path we have chosen to take, then hark! I wish to take it no more!"

 

To which Linguicus replied:

 

"It is of the foolish mindset to believe that trepidation will grant us passage into the divine. Ever since you have immersed yourself within the heretical spawn of the one of which we conspire against have I sensed a weakness within you, a weakness which will fester and grow to destroy us both! We have destined ourself, as wolf-kind to beset the time of man to retreat back into stone, and you sit here and bargain with me to spare this creature who has damned us to the trough for which suffering feeds? I will not listen to another word of your weakness brother! I will create this website! I will destroy that which has set us wrong! I will create mega shitposts upon the great plain of the internet!"

 

The proud Linguicus stands with defiant finger in the air, a willful expression of fury painted across his dirty face. His brother stands to meet his gaze, and speaks:

 

"You have deluded yourself with the grandiose ide---" he is hit in the head with a rock.

 

A vicious battle erupts. Slashes are slashed. Bites are bitten. Rips are torn. Punches are... punched. The brothers ignite their fury and set out with vicious savagery to burn the other to cinders. In the end, Linguica stands the taller wolf-man, and Linguicus doesn't stand, for he is now a puddle.

 

And then the rest can be found here: https://doomwiki.org/wiki/Doomworld

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Doom was to be the official video game tie in to the Teletubbies however it was rejected for not being violent or gory enough to match the source material and strayed too far from the psychological horror Teletubbies is renowned for.

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Satan himself was sitting behind John Romero and breathing heavily on the back of his neck the night he created E4M2. 

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John Carmack taps into your brain whenever you play Doom so that he can enslave us for when he takes over the world.

I'm volunteering though.

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Doom 2 was originally going to be named Doom 3, but dynamic shadows weren't possible back then so tech limitation at the time prevented this.

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One of the most controversial enigmas about Doom is the case of the original E2M9.

 

In the Doom we know and love, E2M9 is the off-beat level called "Fortress of Mystery". However, many of the old-time Doom players seem to remember that in the original release of the game, E2M9 was different.

 

Its name is not fully agreed upon, but most players agree that it was "O Lilith". It's unclear what music track was used; some players recall silence, while others remember a subtle sound of buzzing insects and quiet vocals speaking in an incomprehensible language - although this is very unlikely, given the limitations of MIDI. The look and layout of the original level is completely unknown; nobody seems to remember it clearly, except for a general consensus that it was "too dark", and a recurring mention of a long, empty corridor with a light at the end, against which a "shape" was silhouetted.

 

Strangely, there is no actual evidence that "O Lilith" ever existed. No screenshots of the level exist, no reviews in magazines mention it, and no version of the Doom IWAD with such a map has ever surfaced. Yet, on gaming forums around the world, questions from people who claim to remember the "old" E2M9 still appear.

 

John Romero himself has steadfastly refused to answer any questions on the matter.

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The floors are made of floor.

Except for the ones which are made of floor AND light sources.
Floors.png.dde20309b83710e08689a3847c27a6cc.png
The 'FLAT' and 'CEIL' prefixes are just there to fool you.
Also, the "liquids" are made of floor too, but from 3-4 instead of just one.

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Posted (edited)

Flat5_7 and 5_8 are really some crap from Adrian Carmack's dog and he grayscaled them to be less obvious.   He was no longer allowed to bring his dog to id's offices afterwards, though.   The original full color brown flats are in with the unused resources.

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DOOM Eternal's launch date was delayed so release could coincide with the outbreak of COVID-19. Developers figured a sublime experience for players, citing "hell on earth" IRL would give credibility to the more capricious aspects of the game.

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Rumor has it that Doom was originally planned to be an educational children's game designed to teach them about counting, spelling and back-end web development. When asked about this, Romero said "Yeah, we were gonna make it a bit more family friendly, but last minute we decided to tweak it a bit to suit a more mature audience."

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Posted (edited)

John Romeros uncle worked at a secret military base where they experimented with a virtual murder simulator. The goal of the simulator was to optimize the shot/kill ratio. But then the military dropped the project because they found it questionable from an ethic point of view. id Software took the idea and released the first murder simulator named "Doom" to turn kids into mindless killing machines, just for profit. They are to blame for all school shootings that happened since. Source: Lt Commandor Dave Grossman.

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John Romero was used as a lure to capture the Dopefish to have it in Doom II as the final boss. However they didn't manage to capture the Dopefish, but Dopefish ate John Romero's body leaving only his head to be used as the final boss.

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If you noclip through john romero's head in the icon of sin, you can see every bethesda character

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Posted (edited)

Doomguy holds the pistol in his left hand to limit the power it holds, since he is right-handed. Otherwise, the power contained within the otherwise pathetic peashooter would be enough to destroy the space-time continuum.

 

As for fists, Doomguy simply uses his left hand to punch because his knuckledusters are left hand only. But hey, in a demonic invasion, you take what you get.

 

EDIT: I only noticed this now, but @Lila Feuer already made a very similar post to mine...

 

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2 hours ago, DSC said:

EDIT: I only noticed this now, but @Lila Feuer already made a very similar post to mine...

 

 

it just means it's even truer.

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Id planned to have monsters hiding in closest play various games to pass time until Doomguy arrived. Id then realized they didn't have the computational power to make this work, so it was scrapped. You can see remnants of this in the Doom alpha with the playing cards graphics.

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Posted (edited)

ID planed to have gay monsters but fear from backlash made them scrap this monsters. Inspecting the sprites you can still find the imp with a little rainbow lapel pin.

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Doom was originally going to feature freelook but the idea was scrapped because most keyboards at the time did not have a PGUP or PGDN key yet.

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MS-DOS was just a loader for the Doom Operating System, and Microsoft committed further infringement by reusing the acronym for their loader, only renaming "Doom" to "Disk" so as to avoid Bobby Prince being sicced on them.

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Doom is actually a story about a post war marine suffering from multiple severe mental disorders who loses his mind and sees his fellow man as monsters.

 

The base gradually morphing into a hellish landscape is the deterioration of the marine's mind. His childhood pet rabbit was the only vision relating to his sanity until he imagines it impaled, reaching the point of no return.

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Did you know that Doom 2 was supposed to feature a flamethrower?

 

Leaked files seemed to suggest that projectiles functioned similar to imp fireballs although with some slight modification. Unfinished files show that it would have a chance to light enemies on fire, and killing them would drop pickup related to a cut mechanic involved with intelligence checks.

 

Unfortunately for us pyromaniacs, the weapon was cut due to fears of a possible media controversy after famous doomworlder @Doomkid accidentally burned down a theater during a Frank Zappa concert with his family heirloom: the Doomkiddian Flare Gun. iD was uncertain over how having another association with Doom and flare guns would unfold media wise, so they cut the weapon from the game.

 

Stolen assets would eventually find their way into BLOOD, although, they were modified enough to remove any evidence that iD created it.

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We all know that the original doom was supposed to start with the marines playing cards. Despite what iD would want you to think and know, the reason they didn't go this route was not technical limitations but a threat letter from the American Mothers Against Gambling that feared the initial poker game would introduce kids into gambling. They were fine with the murdering of demons though.

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