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GZDoom Load pic bugged!

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I recently got the newest gzDOOM version (g3.7.2) to play all kinds of Doom wads. I play vanilla wads in software renderer and the advanced wads in openGL.


Started playing Eternal Doom and notice this:



Although in openGL, the picture is normal.

It happens with every wad, even Doom 2.


Does anyone knows a way to fix it without changing to openGL or playing it in other versions?

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