Kepehn Posted March 7, 2019 I recently got the newest gzDOOM version (g3.7.2) to play all kinds of Doom wads. I play vanilla wads in software renderer and the advanced wads in openGL. Started playing Eternal Doom and notice this: Although in openGL, the picture is normal. It happens with every wad, even Doom 2. Does anyone knows a way to fix it without changing to openGL or playing it in other versions? 0 Share this post Link to post