memes4lyfe Posted June 13, 2019 I have released a map to test the new enemies TDRR made. I have also edited them. 0 Share this post Link to post
memes4lyfe Posted June 13, 2019 so, what do you guys think of the monster test map? it's available to download on the first post. it is a single map with custom monsters, courtesy of TDRR, made in dehacked. it also contains a .deh file you can load into chocolate doom. but you MIGHT be able to load in dosbox if youre smart enough. 1 Share this post Link to post
-TDRR- Posted June 13, 2019 (edited) 1 hour ago, memes4lyfe said: but you MIGHT be able to load in dosbox if youre smart enough. It's possible to do, you just need Doom 2 1.9 (or maybe 1.666 works too?) Dehacked 3.1 or 3.0a, and install the patch using the GUI in case you don't know how to do it using command-line. But we aren't cavemen anymore, just use Chocolate Doom because it's the very same and you waste less time fiddling with other programs to load a mod or something. EDIT: Oh and you should place the Chainsaw marine in ambushes as that's what they excel at. Place them where the player would least expect them to come from, and whoever isn't paying attention to the sounds or surroundings, could easily have their back sawn-off! If you want me to change something in their behavior (Health, running speed or rate of fire) you can tell me and i will change it. Edited June 13, 2019 by -TDRR- 0 Share this post Link to post
memes4lyfe Posted June 13, 2019 12 minutes ago, -TDRR- said: It's possible to do, you just need Doom 2 1.9 (or maybe 1.666 works too?) Dehacked 3.1 or 3.0a, and install the patch using the GUI in case you don't know how to do it using command-line. But we aren't cavemen anymore, just use Chocolate Doom because it's the very same and you waste less time fiddling with other programs to load a mod or something. do i just press W in the application? please explain in a step-by-step format. i need clarification. 0 Share this post Link to post
memes4lyfe Posted June 13, 2019 i am familiar with dehacked, and i can alter their stats. 0 Share this post Link to post
memes4lyfe Posted June 13, 2019 but I cant figure out how to prevent doom from crashing every time I fire the plasmagun in the test map. 0 Share this post Link to post
memes4lyfe Posted June 14, 2019 TDRR, how do I prevent chocolate doom from crashing every time I fire the plasma rifle? development cannot continue until this bug is fixed. 0 Share this post Link to post
memes4lyfe Posted June 14, 2019 by that, I mean that the .deh file has a bug where the game crashes every time the plasmagun is fired. is there a way to fix this? 0 Share this post Link to post
Misty Posted June 14, 2019 9 hours ago, memes4lyfe said: TDRR, how do I prevent chocolate doom from crashing every time I fire the plasma rifle? development cannot continue until this bug is fixed. He would see this message if you press @and type person's name here. He would get mention and could help you faster much as he can. Until solution will be provided, you can just not use deh and continue on mapping. 2 Share this post Link to post
Aquila Chrysaetos Posted June 14, 2019 @-TDRR- 10 hours ago, memes4lyfe said: TDRR, how do I prevent chocolate doom from crashing every time I fire the plasma rifle? development cannot continue until this bug is fixed. 0 Share this post Link to post
Bauul Posted June 14, 2019 @memes4lyfe If you have as many questions and want to chat as frequently as you do about your mod, might I suggest joining a Doom related Discord? Bumping your own thread by posting four times in a row isn't really very good forum etiquette. 0 Share this post Link to post
memes4lyfe Posted June 14, 2019 (edited) oh. Okay. But i cant really do discord at the moment. I dont think it is very quick to set up. Unless i am mistaken. 0 Share this post Link to post
-TDRR- Posted June 14, 2019 On 6/13/2019 at 8:06 PM, memes4lyfe said: TDRR, how do I prevent chocolate doom from crashing every time I fire the plasma rifle? development cannot continue until this bug is fixed. This is a mistake i made, i thought the Plasma Rifle's flash states were unused (Because Whacked4 labeled them like that) so once you fire the Plasma Rifle you either: 1- Become controlled by monster AI 2- Crash the game 99% of the time the second once happens. Anyways, i can't fix it right now but i will post here a fix when i can. 0 Share this post Link to post
memes4lyfe Posted June 14, 2019 thanks man. you saved me from not being able to continue development. as a reward, have some free doom memes: (not my creation. i do not own this. it's just a fan video. ha ha. now you cant sue me!) 1 Share this post Link to post
unpleasantmarine Posted June 14, 2019 On 3/9/2019 at 9:44 PM, memes4lyfe said: an idea for map21 this map will introduce custom monsters like the plasma marine, rocket marine, and chainsaw marine. this is only a test. as I said, I'm taking a break from mapping. this is only to showcase the new monsters. you will need to use chocolate doom and use the -file and -deh commands in a shortcut to get the monsters to show up. no. this is NOT a beta. so while you're waiting, you can try to kill all the marines without dying to possibly prepare yourself for the future. map21.zip Import the .deh file into the wad and rename the lump DEHACKED so source port users dont have to load the .deh seperately pls 0 Share this post Link to post
memes4lyfe Posted June 14, 2019 (edited) i wonder if you can load a .deh file using a batch file? just asking out of curiosity. 0 Share this post Link to post
memes4lyfe Posted June 15, 2019 @-TDRR- I FINALLY GOT THE FILE TO WORK IN DOSBOX! it was just the .INI file settings. it was pointing towards doom 1 instead of doom 2. 1 Share this post Link to post
-TDRR- Posted June 15, 2019 Fixed, i also made the Chainsaw marine hit much harder, and the Plasma rifle marine now fires faster. emarinesv2.zip 0 Share this post Link to post
memes4lyfe Posted June 15, 2019 thanks. my mom says i have to go to bed now. 0 Share this post Link to post
memes4lyfe Posted June 15, 2019 @-TDRR- the chainsaw marine is not fast enough. could you increase the speed? 0 Share this post Link to post
-TDRR- Posted June 15, 2019 2 hours ago, memes4lyfe said: @-TDRR- the chainsaw marine is not fast enough. could you increase the speed? Movement speed, or attack speed? 0 Share this post Link to post
-TDRR- Posted June 15, 2019 Okay, now the Chainsaw Marine is faster, but i will warn you, his movement is way jerkier. He can't move any faster now because if i were to increase his speed, he would start going through walls so this is as fast as he can get. emarinesv3.zip 0 Share this post Link to post
memes4lyfe Posted June 16, 2019 Palace of the Damned, in the Marble City. 1 Share this post Link to post
unpleasantmarine Posted June 16, 2019 why does map01 have no lower-unpegged doortraks but the second one does 0 Share this post Link to post
DynamiteKaitorn Posted June 16, 2019 It's a common theme in this megawad. 0 Share this post Link to post
memes4lyfe Posted June 16, 2019 i thought I unpegged them. but they still refuse to be unpegged. 0 Share this post Link to post
memes4lyfe Posted June 22, 2019 I have finished beta 2.1! check it out! I am going on a camping trip, so I will design my next map there. 0 Share this post Link to post