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DryBowser1897

Issues When using custom monsters

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I am making a level for hereitc which works normally, all decorates like monsters and items work properly, but when I add in the blood lich or sentinel(downloaded from Realm667), an error message is shown :

 

Sprite "SS_END", index 4155 is double defined in resource "E1M8.wad".

Sprite "DECORATE", index 4156 is double defined in resource "E1M8.wad".

Sprite "GLDEFS", index 4157 is double defined in resource "E1M8.wad".

Sprite "INFO", index 4158 is double defined in resource "E1M8.wad".

Sprite "SS_START", index 4159 is double defined in resource "E1M8.wad".

Sprite "SS_END", index 4172 is double defined in resource "E1M8.wad".

Sprite "SS_START", index 4173 is double defined in resource "E1M8.wad".

Sprite "SS_END", index 4182 is double defined in resource "E1M8.wad".

Sprite "DECORATE", index 4183 is double defined in resource "E1M8.wad".

Sprite "GLDEFS", index 4184 is double defined in resource "E1M8.wad".

Sprite "INFO", index 4185 is double defined in resource "E1M8.wad".

Sprite "CREDITS", index 4186 is double defined in resource "E1M8.wad".

Sprite "DECORATE", index 4187 is double defined in resource "E1M8.wad".

Sprite "GLDEFS", index 4188 is double defined in resource "E1M8.wad".

Sprite "INFO", index 4189 is double defined in resource "E1M8.wad".

Sprite "CREDITS", index 4190 is double defined in resource "E1M8.wad".

Sprite "SS_START", index 4191 is double defined in resource "E1M8.wad".

Sprite "SS_END", index 4202 is double defined in resource "E1M8.wad".

Sprite "DECORATE", index 4203 is double defined in resource "E1M8.wad".

Sprite "GLDEFS", index 4204 is double defined in resource "E1M8.wad".

Sprite "INFO", index 4205 is double defined in resource "E1M8.wad".

Sprite "CREDITS", index 4206 is double defined in resource "E1M8.wad".

Texture "SANDSTN2", index 5405 is double defined in resource "E1M8.wad".

Texture "SERPRID0", index 5409 is double defined in resource "E1M8.wad".

Texture "SERPRID0", index 5410 is double defined in resource "E1M8.wad".

Texture "SNDBLCK4", index 5436 is double defined in resource "E1M8.wad".

Texture "SNDBLCK5", index 5438 is double defined in resource "E1M8.wad".

Texture "WALL44_2", index 5823 is double defined in resource "E1M8.wad".

Texture "SKULL6", index 5993 is double defined in resource "E1M8.wad".

Texture "SKULL1", index 6013 is double defined in resource "E1M8.wad".

Texture "SKULL2", index 6014 is double defined in resource "E1M8.wad".

Texture "SKULL3", index 6015 is double defined in resource "E1M8.wad".

Texture "SKULL4", index 6016 is double defined in resource "E1M8.wad".

Texture "SKULL5", index 6017 is double defined in resource "E1M8.wad".

Can't load texture "TX_ANIMS" from "E1M8.wad" because it doesn't contain any data.

Can't load texture "TX_SKIES" from "E1M8.wad" because it doesn't contain any data.

 

DECORATE warning in "E1M8.wad\DECORATE:0", line 265. Unable to find "DoomPlayer" class to replace, while parsing "TestPlayer".

DECORATE warning in "E1M8.wad\DECORATE:0", line 277. Unable to find "DoomImp" class to replace, while parsing "TestImp".

DECORATE warning in "E1M8.wad\DECORATE:153", line 11. Unable to find "BlasterAmmo" class to inherit from, while parsing "PowerOrb:14253".

DECORATE warning in "E1M8.wad\DECORATE:162", line 12. Unable to find "Health" class to inherit from, while parsing "SmallHealthPotion:16016".

DECORATE warning in "E1M8.wad\DECORATE:162", line 25. Unable to find "Health" class to inherit from, while parsing "MediumHealthPotion:16017".

DECORATE warning in "E1M8.wad\DECORATE:162", line 38. Unable to find "Health" class to inherit from, while parsing "LargeHealthPotion:16018".

DECORATE warning in "E1M8.wad\DECORATE:162", line 51. Unable to find "Health" class to inherit from, while parsing "SuperHealthPotion:16019".

DECORATE warning in "E1M8.wad\DECORATE:162", line 67. Unable to find "Health" class to inherit from, while parsing "SmallMiraclePotion:16020".

DECORATE warning in "E1M8.wad\DECORATE:162", line 81. Unable to find "Health" class to inherit from, while parsing "MediumMiraclePotion:16021".

DECORATE warning in "E1M8.wad\DECORATE:162", line 95. Unable to find "Health" class to inherit from, while parsing "LargeMiraclePotion:16022".

DECORATE warning in "E1M8.wad\DECORATE:162", line 109. Unable to find "Health" class to inherit from, while parsing "SuperMiraclePotion:16023".

DECORATE warning in "E1M8.wad\DECORATE:162", line 131. Unable to find "HealthPickup" class to inherit from, while parsing "SmallPortablePotion:16024".

DECORATE warning in "E1M8.wad\DECORATE:162", line 151. Unable to find "HealthPickup" class to inherit from, while parsing "MediumPortablePotion:16025".

DECORATE warning in "E1M8.wad\DECORATE:162", line 171. Unable to find "HealthPickup" class to inherit from, while parsing "LargePortablePotion:16026".

DECORATE warning in "E1M8.wad\DECORATE:162", line 191. Unable to find "HealthPickup" class to inherit from, while parsing "SuperPortablePotion:16027".

DECORATE warning in "E1M8.wad\DECORATE:162", line 234. Unable to find "PowerupGiver" class to inherit from, while parsing "SmallRegenerationPotion:16032".

DECORATE warning in "E1M8.wad\DECORATE:162", line 251. Unable to find "PowerupGiver" class to inherit from, while parsing "MediumRegenerationPotion:16033".

DECORATE warning in "E1M8.wad\DECORATE:162", line 268. Unable to find "PowerupGiver" class to inherit from, while parsing "LargeRegenerationPotion:16034".

DECORATE warning in "E1M8.wad\DECORATE:162", line 285. Unable to find "PowerupGiver" class to inherit from, while parsing "SuperRegenerationPotion:16035".

DECORATE warning in "E1M8.wad\DECORATE:189", line 11. Unable to find "SkullRodAmmo" class to inherit from, while parsing "MedianRunes:14258".

DECORATE warning in "E1M8.wad\DECORATE:198", line 91. Unable to find "SwitchableDecoration" class to inherit from, while parsing "FireSpawner:10000".

DECORATE warning in "E1M8.wad\DECORATE:281", line 1. Unable to find "Centaur" class to inherit from, while parsing "Centaurnumbered:16012".

DECORATE warning in "E1M8.wad\DECORATE:424", line 1. Unable to find "CentaurLeader" class to inherit from, while parsing "Slautaurnumbered:16013".

DECORATE warning in "E1M8.wad\DECORATE:567", line 42. Unable to find "Weapon" class to inherit from, while parsing "SkullStaff:23100".

DECORATE warning in "E1M8.wad\DECORATE:567", line 62. Unable to find "Ammo" class to inherit from, while parsing "SkullAmmo:23101".

DECORATE warning in "E1M8.wad\DECORATE:605", line 41. Unable to find "Weapon" class to inherit from, while parsing "WandOfEmbers:15060".

DECORATE warning in "E1M8.wad\DECORATE:605", line 92. Unable to find "Ammo" class to inherit from, while parsing "WandOfEmbersAmmo:15061".

DECORATE warning in "E1M8.wad\DECORATE:847", line 1. Unable to find "IceGuy" class to inherit from, while parsing "WendigoNumbered:16000".

DECORATE warning in "E1M8.wad\DECORATE:946", line 1. Unable to find "SerpentLeader" class to inherit from, while parsing "SerpentLeadernumbered:15093".

DECORATE warning in "E1M8.wad\DECORATE:1980", line 1. Unable to find "Ettin" class to inherit from, while parsing "EttinNumbered:15085".

DECORATE warning in "E1M8.wad\DECORATE:2081", line 1. Unable to find "Demon1" class to inherit from, while parsing "Demon1Numbered:15080".

DECORATE warning in "E1M8.wad\DECORATE:2162", line 1. Unable to find "FireDemon" class to inherit from, while parsing "FireDemonNumbered:15075".

DECORATE warning in "E1M8.wad\DECORATE:2239", line 1. Unable to find "Wraith" class to inherit from, while parsing "WraithNumbered:15071".

DECORATE warning in "E1M8.wad\DECORATE:2239", line 2. Unable to find "Wraith" class to inherit from, while parsing "WraithBuried:15072".

DECORATE warning in "E1M8.wad\DECORATE:2335", line 1. Unable to find "Bishop" class to inherit from, while parsing "BishopNumbered:15070".

DECORATE warning in "E1M8.wad\DECORATE:2484", line 40. Unable to find "HereticImpLeader" class to inherit from, while parsing "PlaugeImp:31026".

DECORATE warning in "E1M8.wad\DECORATE:2695", line 90. Unable to find "Demon1" class to inherit from, while parsing "RedDemon:15041".

DECORATE error in "E1M8.wad\DECORATE:2695", line 169. Actor "FireBreath" is double-defined.

 

GLDEFS warning in "E1M8.wad\GLDEFS:2776", line 5. DECORATE class "Goldlich" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:2776", line 31. DECORATE class "GoldLichBounce" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:2776", line 41. DECORATE class "GoldLichFire" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:2801", line 52. DECORATE class "DEWraith" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:2880", line 32. DECORATE class "IceRipper" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:2953", line 75. DECORATE class "FrostFangShard" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:2953", line 87. DECORATE class "FrostFangBall" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3003", line 43. DECORATE class "VampireRoundBeam" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3003", line 61. DECORATE class "BatAttack" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3003", line 68. DECORATE class "BatAttackSafe" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3003", line 153. DECORATE class "Vampire" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3134", line 31. DECORATE class "ToxinShot" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3385", line 37. DECORATE class "DiscipleShot1" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3385", line 86. DECORATE class "DiscipleShot2" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3385", line 125. DECORATE class "Disciple" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3564", line 34. DECORATE class "ThrallShot1" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3664", line 38. DECORATE class "FireWall" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3664", line 55. DECORATE class "BloodShot" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:3664", line 68. DECORATE class "RainPillar2" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4008", line 43. DECORATE class "Fireblast" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4008", line 98. DECORATE class "SuperFireblast" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4086", line 37. DECORATE class "AcolyteShot" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4086", line 118. DECORATE class "Priest" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4157", line 29. DECORATE class "BlueWallTorch" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4157", line 34. DECORATE class "RedWallTorch" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4157", line 39. DECORATE class "GreenWallTorch" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4184", line 10. DECORATE class "StoneFirePillar" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4184", line 24. DECORATE class "AztecFirePillar" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4188", line 11. DECORATE class "StoneTorch" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4220", line 9. DECORATE class "RustedFirePillar" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4220", line 14. DECORATE class "IceFirePillar" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4220", line 19. DECORATE class "SerpentFire" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4240", line 4. "DSPARILSTATUE" light Color value was clamped. Color values must be in [0.0 .. 1.0] range.

GLDEFS warning in "E1M8.wad\GLDEFS:4240", line 11. DECORATE class "DSparilStatue" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4254", line 10. DECORATE class "DemonLamp" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 22. DECORATE class "Chandelier1Switchable" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 29. DECORATE class "Chandelier1On" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 36. DECORATE class "Chandelier2Switchable" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 43. DECORATE class "Chandelier2On" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 50. DECORATE class "Chandelier3Switchable" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 57. DECORATE class "Chandelier3On" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 64. DECORATE class "Chandelier4Switchable" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4264", line 71. DECORATE class "Chandelier4On" does not exist.

GLDEFS warning in "E1M8.wad\GLDEFS:4301", line 10. DECORATE class "BlackTorch" does not exist.

ANIMDEFS warning in "ANIMDEFS", line 26. Block comment is not closed.

 

 

None of the custom monsters or other custom decorates work when the boodlich or Sentinel(from the same category of monsters as the blood lich) are added into the wad file, but they do work when the two aforementioned  decorates are removed. But in another level I have made in which they are added, they do work and allow the other custom decorates added to work as well.

I am not sure what I am doing wrong...

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'None of the custom monsters or other custom decorates work when the boodlich or Sentinel' To reword this, I cannot place any of the custom decorate files, but they seem to work normally. Not sure how this error is caused...

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It looks like you have a lot of stuff in the wrong places, as well as some other errors.  I think the easiest way for us to help you in this case is for you to upload what you have, and I or somebody else can fix it, and then describe what was wrong and how it was fixed, so you can learn from your mistakes.

 

It also looks like you are somehow not loading zdoom.pk3, or gzdoom.pk3 or zandronum.pk3 or whatever pk3 your port uses for its data.

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I'll sort through this later today.  While I'm at it, I might as well organize it into a PK3 for you, but I don't want to do that if you don't want it.  Having everything organized into folders makes stuff easier to find.

https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement

 

The easiest way for me to send you the resulting file is by email, so please PM me your email address.  You won't get spam from me.

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17 hours ago, DryBowser1897 said:

'None of the custom monsters or other custom decorates work when the boodlich or Sentinel' To reword this, I cannot place any of the custom decorate files, but they seem to work normally. Not sure how this error is caused...

 

With that many ACTORS in a wad file you are asking for trouble. :-)

As Empyre pointed out, you would be better off by using the pk3 (zip)

file structure linked to. A perfect example of good map housekeeping

using folders/subfolders is Enjay's GENE-TECH pwad.

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9 hours ago, Empyre said:

I'll sort through this later today.  While I'm at it, I might as well organize it into a PK3 for you, but I don't want to do that if you don't want it.  Having everything organized into folders makes stuff easier to find.

https://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement

 

The easiest way for me to send you the resulting file is by email, so please PM me your email address.  You won't get spam from me.

Organizing in a pk3 is fine.

 

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7 hours ago, Kappes Buur said:

 

With that many ACTORS in a wad file you are asking for trouble. :-)

As Empyre pointed out, you would be better off by using the pk3 (zip)

file structure linked to. A perfect example of good map housekeeping

using folders/subfolders is Enjay's GENE-TECH pwad.

Alright then, I will check it out... But as for making a pk3 file, how am I supposed to sun it with gzdoom builder? GZDB can't open it, and I am unable to open it in GZDB through slade...

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That is one inconvenience of mapping with a pk3.  You have to extract the map wad from the pk3, edit that in GZDB, loading the pk3 as a resource file for the wad, and when you ready to release the map, import the map wad back into the pk3.  You don't have to import the wad into the pk3 to test the map, just when you are ready to release it.

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13 minutes ago, DryBowser1897 said:

I see, I will implement the pk3 format and see if that fixes the issue.

 

To make a pk3 file, you have to first of all set up the file structure
in Windows Explorer. Gene_Tech is a good guideline to that effect. 
Simply extract the pk3 pwad into a folder named, eg Extracted

 

Spoiler

X23nnZc.png


How to create the pk3 file:
Follow the basic folder structure as outlined in the WIKI. When the
folders are set up, at that point the folders are still empty, then zip

that folder structure into a pk3 file, eg MyPK3_PWAD.pk3.

 

Then open MyPK3_PWAD.pk3 in Slade3 and start loading the resources into
their respective folders (and subfolders if needed). Text lumps go into the

root folder. Just check how it was done in Gene_Tech.

 

You will find that it will take some time to get everything squared away,

but the pwad housekeeping will be easier to keep track of.

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It is a lot of work to set it up, but once that is done, it is so much easier to find things than scrolling up and down one huge list of lumps.

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2 minutes ago, DryBowser1897 said:

I am running into the same issue while using the pk3 file.

 

 

Is there a limit on the number of actors I can add?

 

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I don't there is a limit, or it is so many that nobody has ever come close.  Each actor must have a unique name, though, as must each sprite and each sound.

 

Please post your pk3 here.  I'll take a look at it and try to see what it going wrong.  If you post it here, somebody else might find the problem before I do.

 

I got your PM with your email address.  If I manage to fix it, I'll email you the pk3 and report success here.

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Link to file

 

I think I might know part of the problem... I have noticed while adding some of the last monsters that their files are reused from some of the earlier monsters added...

So this would cause an issue? (same for sounds)...

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3 minutes ago, DryBowser1897 said:

Link to file

 

I think I might know part of the problem... I have noticed while adding some of the last monsters that their files are reused from some of the earlier monsters added...

So this would cause an issue? (same for sounds)...

For pk3 file

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if your pk3, you have all the sprites together in one folder, and all the sounds together in one folder, and all the DECORATE in one file, and so on.  This is not any better than the wad, and in a way, it is even worse.  So, I am in the process of turning your wad into a better pk3, with everything organized into sub folders.  Then, you will see what I mean about things being easier to find in a pk3.

 

Are you including sprites and sounds from Heretic in your mod intended for Heretic?  That does nothing but make your file bigger.  I played shareware Heretic way back in the 90s, so I don't remember which monsters are from Heretic and which are from Hexen.  I would leave them out of the pk3 I am making for you, but I don't know which ones to leave out.

 

A few years ago, I bought Heretic and Hexen from Steam when they were on sale, but I never got around to installing them.  Play-testing this will give me a reason to finally install them.

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I have finished turning it into an organized pk3, and it works without further troubleshooting required.  I went to email it to @DryBowser1897, and because it was over 25MB, it was automatically turned into a Google Drive link, so I might as well post it here, too.  I added Emp to the file name, not because I think I am important, but to make sure it was a unique file name.  I expect it to be renamed before official release.

https://drive.google.com/file/d/1Ie5QFgJ4wbeJJffnG2IaPTyLZiMmc5-u/view?usp=drive_web

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Thanks!!! I will take a look at it, I did not have much time to modify my version of the pk3 file... so I will see what went wrong with that.

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Wait, so in case two different actors use the same frames and sounds, do you have to remove those repeating files before adding them in (if already present in the file), or include them, as you have included separate files for each actor in your file.

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I did in fact once notice two monsters using the same sprites and sounds, the two Centaur monsters, so those sprites and sounds appear only once in the pk3.  The duplicate copy wouldn't make it not work.  It would just be unnecessary and wasteful. There might be other duplicates that I didn't notice.  You can remove any Heretic sprites and sounds because they aren't needed.

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5 hours ago, DryBowser1897 said:

I tried adding the bloodlich in the same manner how you did, it still causes all to actors to not be place able...

Sorry, problem not fixed , the actor works perfectly, yet I am still unable to place custom actors in the wad through gzdoom.

 

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SANDSTN2"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SERPRID0"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SNDBLCK4"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SNDBLCK5"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\WALL44_2"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SKULL6"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SKULL1"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SKULL2"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SKULL3"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SKULL4"

Resource "tfhtdytdfyht.pk3" contains multiple files with the same filename. See: "Textures\SKULL5"

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\PowerOrb.dec", line 11. Unable to find "BlasterAmmo" class to inherit from, while parsing "PowerOrb:14253".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 12. Unable to find "Health" class to inherit from, while parsing "SmallHealthPotion:16016".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 25. Unable to find "Health" class to inherit from, while parsing "MediumHealthPotion:16017".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 38. Unable to find "Health" class to inherit from, while parsing "LargeHealthPotion:16018".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 51. Unable to find "Health" class to inherit from, while parsing "SuperHealthPotion:16019".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 67. Unable to find "Health" class to inherit from, while parsing "SmallMiraclePotion:16020".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 81. Unable to find "Health" class to inherit from, while parsing "MediumMiraclePotion:16021".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 95. Unable to find "Health" class to inherit from, while parsing "LargeMiraclePotion:16022".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 109. Unable to find "Health" class to inherit from, while parsing "SuperMiraclePotion:16023".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 131. Unable to find "HealthPickup" class to inherit from, while parsing "SmallPortablePotion:16024".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 151. Unable to find "HealthPickup" class to inherit from, while parsing "MediumPortablePotion:16025".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 171. Unable to find "HealthPickup" class to inherit from, while parsing "LargePortablePotion:16026".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 191. Unable to find "HealthPickup" class to inherit from, while parsing "SuperPortablePotion:16027".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 234. Unable to find "PowerupGiver" class to inherit from, while parsing "SmallRegenerationPotion:16032".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 251. Unable to find "PowerupGiver" class to inherit from, while parsing "MediumRegenerationPotion:16033".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 268. Unable to find "PowerupGiver" class to inherit from, while parsing "LargeRegenerationPotion:16034".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\Potions.dec", line 285. Unable to find "PowerupGiver" class to inherit from, while parsing "SuperRegenerationPotion:16035".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Pickups\MedianRunes.dec", line 11. Unable to find "SkullRodAmmo" class to inherit from, while parsing "MedianRunes:14258".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Decorations\FireSpawner.dec", line 91. Unable to find "SwitchableDecoration" class to inherit from, while parsing "FireSpawner:10000".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Decorations\StoneTorch.dec", line 17. Unable to find "SwitchableDecoration" class to inherit from, while parsing "StoneTorch:12320".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Decorations\ChandelierPack.dec", line 23. Unable to find "SwitchableDecoration" class to inherit from, while parsing "Chandelier1Switchable:15010".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Decorations\ChandelierPack.dec", line 77. Unable to find "SwitchableDecoration" class to inherit from, while parsing "Chandelier2Switchable:15013".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Decorations\ChandelierPack.dec", line 131. Unable to find "SwitchableDecoration" class to inherit from, while parsing "Chandelier3Switchable:15016".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Decorations\ChandelierPack.dec", line 185. Unable to find "SwitchableDecoration" class to inherit from, while parsing "Chandelier4Switchable:15019".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 1. Unable to find "Centaur" class to inherit from, while parsing "Centaurnumbered:16012".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 3. Unable to find "CentaurLeader" class to inherit from, while parsing "Slautaurnumbered:16013".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 5. Unable to find "IceGuy" class to inherit from, while parsing "WendigoNumbered:16000".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 7. Unable to find "SerpentLeader" class to inherit from, while parsing "SerpentLeadernumbered:15093".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 9. Unable to find "Ettin" class to inherit from, while parsing "EttinNumbered:15085".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 11. Unable to find "Demon1" class to inherit from, while parsing "Demon1Numbered:15080".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 13. Unable to find "FireDemon" class to inherit from, while parsing "FireDemonNumbered:15075".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 15. Unable to find "Wraith" class to inherit from, while parsing "WraithNumbered:15071".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 16. Unable to find "Wraith" class to inherit from, while parsing "WraithBuried:15072".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 18. Unable to find "Bishop" class to inherit from, while parsing "BishopNumbered:15070".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\Common.dec", line 28. Unable to find "Sorcerer2" class to inherit from, while parsing "Dsparil:15067".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\PlagueImp.dec", line 40. Unable to find "HereticImpLeader" class to inherit from, while parsing "PlaugeImp:31026".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\RedDemon.dec", line 90. Unable to find "Demon1" class to inherit from, while parsing "RedDemon:15041".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\GoldLich.dec", line 144. Unable to find "Ironlich" class to inherit from, while parsing "Goldlich:15036".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\MeleeWizard.dec", line 21. Unable to find "Wizard" class to replace, while parsing "MeleeWizard".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\EnhancedKnight.dec", line 44. Unable to find "Knight" class to inherit from, while parsing "EnhancedKnight:15034".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\EnhancedKnight.dec", line 89. Unable to find "KnightGhost" class to inherit from, while parsing "EnhancedKnightGhost:15035".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\HereticDarkImp.dec", line 81. Unable to find "HereticImp" class to inherit from, while parsing "HereticDarkImp:15032".

DECORATE warning in "tfhtdytdfyht.pk3\Actors\Monsters\ChainmailEttin.dec", line 64. Unable to find "Ettin" class to inherit from, while parsing "ChainmailEttin:15029".

DECORATE error in "tfhtdytdfyht.pk3\Actors\Monsters\BloodLich.dec", line 86. Actor "FireBreath" is double-defined.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Decorations/DSparilStatue.gl", line 4. "DSPARILSTATUE" light Color value was clamped. Color values must be in [0.0 .. 1.0] range.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Weapons/WandOfEmbers.gl", line 54. DECORATE class "WandOfEmbersBall" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Weapons/WandOfEmbers.gl", line 65. DECORATE class "WandOfEmbersBall2" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Weapons/WandOfEmbers.gl", line 76. DECORATE class "WandOfEmbersBall3" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Weapons/WandOfEmbers.gl", line 87. DECORATE class "WandOfEmbersAmmo" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Weapons/WandOfEmbers.gl", line 92. DECORATE class "WandOfEmbersHefty" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Weapons/FrostFang.gl", line 75. DECORATE class "FrostFangShard" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Weapons/FrostFang.gl", line 87. DECORATE class "FrostFangBall" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Monsters/Discicolyte.gl", line 125. DECORATE class "Disciple" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Monsters/BloodLich.gl", line 128. DECORATE class "BloodLichFireball" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Monsters/BloodLich.gl", line 141. DECORATE class "ReiverGhostFX" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Monsters/BloodLich.gl", line 151. DECORATE class "ResurrectionFlame" does not exist.

GLDEFS warning in "tfhtdytdfyht.pk3\OpenGL/Monsters/BloodLich.gl", line 163. DECORATE class "CurseSpell" does not exist.

ANIMDEFS warning in "ANIMDEFS", line 161. Block comment is not closed.

 

File:

 

https://drive.google.com/file/d/1HSPhQm3FrBWlxjMGHfE8jKoHaP1hvzwa/view?usp=sharing

 

 

Edited by DryBowser1897

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Those look like the kind of errors I have seen in GZDoom Builder, not GZDoom itself.  Most of these are not really errors at all, and I doin't know why GZDoom Builder reports them as errors or warnings.  If you load gzdoom.pk3 (or the pk3 from whatever port you are using), those errors will go away, but then they will be replaced by a new large number of errors that aren't real errors.

 

I will investigate and find out what I can do about the errors that are real errors, but we are stuck with the rest of the messages.

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