Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Xindage

What about expanding texture.lmp?

Recommended Posts

I'm aware of freedoom dont want more textures on this current state since it can overflow the lump limit of vannila doom, but i have noticed that's still possible to do good textures using the textures.lmp whitout adding any patchs lumps in the wad itself, here's some examples from Realm667 "PATCHED UP TEXTURES" description: "Textures made using vanilla Doom 2 patches, without importing new graphics, very light weight and useful for vanilla projects."

image.png.10feacb856e82b3256953d209742b0e3.pngif you guys find this interesting i can try creating new entry textures for it while not adding any lump for freedoom at all, i'm really looking to do it.

Note: I'll not directly copy anything from the realm667 but freedoom has a good amount of patchs already that can be worked, doom, tnt, plutonia, doom2 and aquatex.

Edited by Xindage : corections

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×