BassSlapper89 Posted March 20, 2019 Hello fellow Doomers, hope everyone is well. I am working on a Jazz Jackrabbit Doom Mod and I need some advice on a specific enemy I'm trying to design myself. Btw, I'm using Gzdoom. Doom Builder 2, Doom to Hexen format. Slade3, in case I need to include this. The enemy I'm interested in working is called a Floating Sucker, from Jazz Jackrabbit 2: (the specific enemy is listed in the link) https://www.jazz2online.com/wiki/List_of_enemies_in_JJ2 I am not so sure to design an enemy, that can +Floatbob, Stay in one spot but can still hurt you once the player is close. Thanks for any feedback! 1 Share this post Link to post
Empyre Posted March 21, 2019 Give the monster Speed 0 so it won't move. Give it a Melee state and no Missile state, and adjust the MeleeRange as desired. You could even adjust the FloatBobStength. 1 Share this post Link to post
BassSlapper89 Posted March 21, 2019 Empyre, thank you so much. I've been working on this mod for a year, and I wanted to take the challenge of editing my own DECORATE. So, I'm still somewhat new in a way. haha I'm having another issue though. It worked for what you shared to me, but the Thing's body is bobbing through the floor after it dies, instead of a normal dead corpse. Any source of fixing that issue? 0 Share this post Link to post
Empyre Posted March 21, 2019 I don't know the official method of fixing that, but I think that A_ChangeFlag("FLOATBOB",False) should work until somebody comes up with a better solution. 2 Share this post Link to post
BassSlapper89 Posted March 21, 2019 Cool beans. Thank you again for your help! I'll give it a shot. 0 Share this post Link to post
BassSlapper89 Posted April 2, 2019 @Empyre Sorry for the delayed response, but the "A_ChangeFlag" worked!!! Thank you so much!!! 0 Share this post Link to post