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Reassign or not play certain player sounds?




As I'm working on TTT, we wanted to setup an EVA environment that uses the player's air supply. I've got this working, but I'm running into one weird thing.


When the player's air goes to 0, it plays the "dive" player sound. Is there a way to have it play something else for this situation, or not have it play anything?



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You can replace that sound lump with one that has the identical name that's completely silent.

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Yeah, but could I do that on the fly? Like at the start of my script and then restore it afterwards? There will be water in some areas as well.

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