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crazyflyingdonut

Cursed Doom Images

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Here's some of my own cursed Doom images.

YlxJVaL.png

OSd5AN2.png

n6TKYcL.png

 

Spoiler

The Cacodemon one is cursed because it's one of those 3D models for Doom's monsters and decorations, in contrast with the 2D sprites.

wenp8QT.png

 

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fdoom_000.png.f394dcc7986e8e0b3c756b56500445e7.png

 

I made a mistake optimizing video palette setting while developing FastDoom. The result was pretty funny.

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22 minutes ago, viti95 said:

fdoom_000.png.f394dcc7986e8e0b3c756b56500445e7.png

 

I made a mistake optimizing video palette setting while developing FastDoom. The result was pretty funny.

Ultimate Warrior Doom? Do we hurl racial epithets at the imps and other demons of color?

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On 5/15/2019 at 2:10 PM, Dark Pulse said:

"Daddy, how are demons made in Hell?"

"Well son, when an Imp and a Revenant love each other very, very much..."

imp on revenant action

 

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On 3/24/2019 at 10:54 AM, Kapanyo said:

boi I've got cursed images o'plenty

 

cFJBX7W.png

vmtTR6H.png

^Both of E1M1

T5m4i6G.png

qblgsBK.png

All of the above are due to nodebuilders not existing

EsD7a47.png

YAxXlYT.png

Bqibkno.png

 

And now for my SculptGL atrocities:

81CFTVM.png

GEXcQsC.png

I was actually thinking of making a WAD replacing all monsters with SculptGL renders

the cacodemon looks really cool

 

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On 2/3/2020 at 12:08 PM, Boomslang said:

This just happened to me when i was working on my Map. image.png.c462139aa3029b2890320ddf73c8f7c4.png

MEMORIES!!!!! i REALLY need to finish this map, it's like 80% done but it's on my laptop and idk how to retreive it.

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On 12/7/2020 at 4:43 PM, CyberDestroyer said:

The doomrooms (backrooms in doom?)

Screenshot_Doom_20201207_133836.png.dc34939fcc667347f284a689b160c5ea.pngScreenshot_Doom_20201207_133822.png.2570f8aebd7969bb5d9ee1da6e22bbc8.png

Oh, i was actually planning on making an e1m1 version of this where you have to go through multiple e1m1s to find the exit. the problem is that sometimes when copy and pasting the level's collision and items and enemies break.

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Have considered connecting E1M1s in other ways beside entry-exit connections? Like maybe the player can move through a window that is normally impassable to get to another E1M1 or maybe there are walls that lower to connect to other E1M1s etc?

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11 hours ago, Zulk RS said:

Have considered connecting E1M1s in other ways beside entry-exit connections? Like maybe the player can move through a window that is normally impassable to get to another E1M1 or maybe there are walls that lower to connect to other E1M1s etc?

i'll think of something, for right now it's a work in progress as i finish my 2nd map ever titled UACPS storagebase.

 

but yes there will be some weird and wacky stuff. don't worry.

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