Kontra Kommando Posted March 27, 2019 I started playing it a couple weeks ago, and I'm very much enjoying it. It almost makes me want to get involved with modding quake. https://www.moddb.com/mods/quake-15 1 Share this post Link to post
Doominator2 Posted March 28, 2019 So is it just a weapons replacer or does it add more? 0 Share this post Link to post
cambreaKer Posted March 28, 2019 (edited) 10 minutes ago, Doominator2 said: So is it just a weapons replacer or does it add more? it adds more, like new bosses and enemies 0 Share this post Link to post
Kontra Kommando Posted March 29, 2019 Thus far, I've beaten the first boss in episode one. It is more challenging, because he can destroy some of the bridges and environment, which forces you to sprint jump across the ledges. I believe there is also new boss levels added at the end of each other episode. Right now I'm in the middle of episode 2. The weapons feel more robust too. It is still technically a work in progress I believe. But It seems to have started several years ago. 0 Share this post Link to post
Jello Posted April 12, 2019 (edited) I've tried using this mod a few times, and I always hit issues with it. Before it was when starting a new game, I was met with a completely black screen until I used the console to change to a map. The game was running, I could hear the shotgun when I fired, and could hear jumping, but just a black screen. I chalked that up to using a newer version of Darkplaces, so I just tried using the version they recommended. Well, it works, I can start a new game. But the platform that raises up to let you start E1 doesn't work, had to noclip to the slipgate. In the level, the textures on the grunt are completely wrong, almost random, until I shoot them. Then the textures correct themselves. The Rottweilers however, have a torso completely covered in a flat purple texture. Or maybe it's periwinkle. I might just have to start a new Quake folder from scratch and just install this mod into it. Possibly something is conflicting; but I really don't have that much in my Quake folder anyway. Update: Yeah, I should've just tried that before posting. Something must've been conflicting. Once I pulled the files from my Steam copy, because I didn't feel like digging out my original disc, put them in their own folder and installed the Quake 1.5 files and the Darkplaces build included it seems to be working fine. It's interesting, little different, and a little bit the same. And yeah, I guess the path to get into E1 used to be a staircase, in Quake 1.5 it's a ladder.; which still didn't work before I did a clean install. Could've sworn it was a lift, but it's been awhile since I've played E1. So hopefully if anyone else is having issues with it like I did, doing a clean install of the game in a separate folder worked. Edited April 12, 2019 by Jello 0 Share this post Link to post