Byeblathingal1024 Posted April 4, 2019 I can't wait to see how it plays but 1st I gotta populate the motherfucker (which will take a LONG god dam time. I have tried all the node builders but they all don't quite build the fuckin nodes correctly. In random spots I get triangle shapes in the floor & ceiling where I can see through & see F_SKY1 showing above & below the triangle. It chaps my ass a little bit but since its not a huge deal; not very many flakes of chapped skin fall out the bottom of my pant leg when I go to scratch it. Has anyone else ever seen what I am talking about or know what the cause of that is? 1 Share this post Link to post
HAK3180 Posted April 4, 2019 Please post a screenshot of the issue or a link to the map. 0 Share this post Link to post
Byeblathingal1024 Posted April 4, 2019 33 minutes ago, Dark Pulse said: Build with an external node builder. AJBSP or ZokumBSP. One of them should clear it up. 4 Share this post Link to post
Byeblathingal1024 Posted April 4, 2019 Here's some pics of the wad, the floor you can see a sliver of sky on in the 3rd pic down, that shit happens randomly in random places several times I rebuild the nodes but never in the same spots the same size twice. 0 Share this post Link to post
Byeblathingal1024 Posted April 4, 2019 (edited) This is an overview of the map Edited April 4, 2019 by Byeblathingal1024 3 Share this post Link to post
Terminus Posted April 4, 2019 Some questionable texture choices but overall very interesting designs and layouts, and lovely 3D Floor work! Good luck in filling this out and making sure it plays well. 0 Share this post Link to post
Byeblathingal1024 Posted April 4, 2019 4 minutes ago, Terminus said: Some questionable texture choices but overall very interesting designs and layouts, and lovely 3D Floor work! Good luck in filling this out and making sure it plays well. Yea so far its got no problems except the issue I said earlier (which isn't a big issue at all) I think I may be the 1st person to have made an elevator the way I made them in this map. Its a 3d floor BUT it doesn't require scripting to move up & down. 0 Share this post Link to post
Byeblathingal1024 Posted April 4, 2019 HAVE YOU EVER SEEN AN ELEVATOR WORK LIKE THIS? 1 Share this post Link to post
Byeblathingal1024 Posted April 4, 2019 (edited) 16 hours ago, R4L said: Skulltag? Why not use Zandronum? Cuz I already got Skulltag & you cant look up at 90 degrees in Zandronum (which is unacceptable) you can only look up at 45 degrees...also the mouse control to move the player around with the mouse (not the screen) wasn't as good (horribly unsensitive [which is unacceptable]) I tried Zandronum & didn't like how it didn't have the mouse sensitivity that skulltag had NOR could you look up at 90 degrees AND it didn't have somma the shit in it that skulltag had. Edited April 5, 2019 by Byeblathingal1024 0 Share this post Link to post
Bauul Posted April 9, 2019 I recognize your mapping style anywhere! I remember your YouTube playthrough of TheArena.wad that took over 24 hours to complete. Did you ever try progressing to UDMF? 1 Share this post Link to post
mArt1And00m3r11339 Posted June 22, 2019 On 4/4/2019 at 3:12 PM, Byeblathingal1024 said: Cuz I already got Skulltag & you cant look up at 90 degrees in Zandronum (which is unacceptable) you can only look up at 45 degrees...also the mouse control to move the player around with the mouse (not the screen) wasn't as good (horribly unsensitive [which is unacceptable]) I tried Zandronum & didn't like how it didn't have the mouse sensitivity that skulltag had NOR could you look up at 90 degrees AND it didn't have somma the shit in it that skulltag had. In Zandronum, you can look up 90 degrees if you are using OpenGL. 0 Share this post Link to post