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GZDoom VM execution aborted

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Hello !


I made a cannon which the player can drop by switching to another weapon.  In old versions of GZDoom it works fine, but in the recent 3.7.2 when I try to drop the cannon it shows these messages:




Here is the deselect code:


      TNT1 A 0 A_Lower
      TNT1 A 0 A_SpawnItemEx("cannon", 40, 0, 15, 5, 0, 0, 0,SXF_TRANSFERTRANSLATION)
      TNT1 A 0 A_takeinventory("cannon")
      TNT1 A 0 A_takeinventory("ballammo")
      TNT1 A 0 A_TakeInventory("speed",0,0,AAPTR_DEFAULT)


Am I doing something wrong or is the latest GZDoom screwed up (again) ?

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You are running states on your "cannon" after removing it from the inventory. This was previously undefined behavior but with the new VM it cannot return to a stable state anymore. You should switch around your lines so that A_TakeInventory("cannon") is the last thing being called

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