Waltor Posted April 13, 2019 Peepz, Last week I dropped an episode: For The Love Of DOOM. It's 9 levels of fun for DOOM 1 and I hope you will enjoy playing it, at least until SIGIL drops :D Being a huge fan of the original (1993!!) it starts out with tech bases and you make your way into more hellish surroundings. You may find some secrets transporting you briefly into hell early on and there is a secret level as well. Gameplay-wise ultra-violence is recommended (this is no bullshit slaughter wad, I reckon hardcore doomers may find it on the easy side, even though there are some pretty big fights included). Only the original assets are used, making this a small download. Personally I play with GZDoom and put on the music from IDKFAv2.wad. My first wad ever, but it was made for the love of DOOM. Some screens to tease (although stills don't do the game justice ...) I hope you like it! 15 Share this post Link to post
Suitepee Posted April 14, 2019 (edited) Intriguing....I might play this sometime. 0 Share this post Link to post
Maximum Matt Posted April 14, 2019 Posting this here, because why the hell not: 1 Share this post Link to post
LadyVader1138 Posted April 14, 2019 Okay, you went a little nuts on the monsters. 0 Share this post Link to post
Walter confetti Posted April 14, 2019 Played a little of E1M1 some day ago, looks pretty good! 0 Share this post Link to post
Waltor Posted April 20, 2019 If you like this wad, be sure to get the April 13th update. It's very minor, but I think the very first release had an issue in E1M1 where you could not go back to the blue door without finding the yellow key. In E1M1 the yellow door area is supposed to be optional by design (still most fun if you do go there, of course). And I fixed some exit door textures. There are plenty of monsters to kill, I like flash-flood style fights still without going all out slaughter wad, challenging but not insanely difficult. DOOM 1 never gets difficult so I just kept adding monsters :) Knee Deep also has these big fights, and Romero does it again in e1m8b and e1m4b. I tried copying that style of fights. (Another favorite is No Rest For The Living, which throws heaps of monsters at you, but it's DOOM 2) 0 Share this post Link to post
Suitepee Posted April 21, 2019 https://www.twitch.tv/videos/414512907 This is the THIRD wad I go through in this playtesting stream. Seemed to get better as the wad progressed, and not bad for a first release. 1 Share this post Link to post
Mk7_Centipede Posted April 22, 2019 I thought the pictures looked decent and watched some of the stream. The secret level was really cool. This definitely reminded me a bit of some old school maps, which I am want to do. But your map layouts looks really cool. Very impressive in that regard. Thanks for posting. 0 Share this post Link to post
Waltor Posted June 4, 2019 Thanks all, especially @Suitepee for streaming and linking the video. It's been a while but I watched the stream just now, it was pretty exciting watching you play! It's not a very dark wad, but I do think it looks brighter on stream (?) or maybe my gzdoom is darker. There was an update that fixes the door in the very first level. There is a lot of ammo (and health), but All maps were made with pistol start in mind (even the final map). Also thanks for showing the secret level, there's a couple more secrets around that will take you briefly to hell. I hope you (and everyone else, of course!) want to play again some time. 0 Share this post Link to post
ketmar Posted June 5, 2019 downloaded it two weeks ago, but played it only today. got to E1M3 so far, and i like it. thank you! i will definitely finish and, and will replay it too (on the first run i am usually just storming through maps; and if i liked the wad, i'm doing the second "slow" run). 0 Share this post Link to post
Revved Posted June 6, 2019 On E1M8, I noticed the chainsaw secret seems to be inaccessible. The linedef actions on the sector blocking it (sector 133) require the player to shoot it in order for it to be revealed, but there's no linedef/sector tag telling the linedefs (linedefs 62, 779, 788) to open that sector. 0 Share this post Link to post
Waltor Posted June 9, 2019 @Revved you are right. I never noticed because gzdoom does open the sector, even without tag. 0 Share this post Link to post