obake Posted April 13, 2019 (edited) This is the first part of a series in how to start editing sprites for Doom. I wanted to post the tutorial directly here on Doomworld, but since I can't seem to get the pictures to work, I've decided to include it in a zipped folder, located here: http://www.mediafire.com/file/v5ex4pcp49ypdfv/monst.zip/file If someone with more knowledge would be able to post the tutorial directly here, they would be more than welcome. I will continue working on it, and post part two sometime next Tuesday or Wedsnesday. The tutorial is mostly for beginners, though hopefully there is info that is applicable to everyone. Thanks for your patience, and God bless. Edit: I almost forgot, the tutorial is in Odt format, which I am not sure will work in normal Microsoft Office. Fingers crossed it will, though. 8 Share this post Link to post
Rince-wind Posted April 14, 2019 I tried it with Word 2007 and it works fine, although I did get a warning saying it couldn't read a part of the tutorial (don't know what part though). 0 Share this post Link to post
obake Posted April 15, 2019 On 4/14/2019 at 8:35 AM, Rince-wind said: I tried it with Word 2007 and it works fine, although I did get a warning saying it couldn't read a part of the tutorial (don't know what part though). I'll have to look into that. I am currently updating the first part of the tutorial, since I made a mistake with which of the Baron sprites to start with. However, the most work this will entail for those who've started is copying and pasting the new hair onto another sprite, so it should be no big deal. The next part should be out by tomorrow. 0 Share this post Link to post
obake Posted April 16, 2019 http://www.mediafire.com/file/ulbs17p9dauf4db/monst+(3).zip More has been added to the tutorial, making it v2. I know the sprite being made is silly, but hopefully it will still work as a good teaching guide. 1 Share this post Link to post
Rince-wind Posted April 21, 2019 Looking forward for the next one, also this might just be me but the last few pictures' placements seem screwed up, going between the lines. 1 Share this post Link to post
obake Posted April 22, 2019 I'll make sure to take a look at the picture placements. Here is version 3: http://www.mediafire.com/file/t528qjmbillbpb0/monst+(4).zip I'm glad you are enjoying! 1 Share this post Link to post
Empyre Posted April 22, 2019 Open Office can save files in other formats besides its native format. 0 Share this post Link to post
obake Posted April 24, 2019 Version 4 is up. All of the passive sprites are complete. Next time, we will tackle the attack, pain, and death sprites. http://www.mediafire.com/file/eebx8d9dp2jd569/monst+(5).zip 4 Share this post Link to post
Liberation Posted April 24, 2019 (edited) Nice work obake! Only just seen this post, so had a good read. The shading of the hair is very interesting to me. Be interesting to see how you cover something like the legs etc. I can do little areas but changing large spaces which requires noise/highlights etc I can not do. This is something I've tried working on. Spoiler Edited April 24, 2019 by Liberation 4 Share this post Link to post
Rince-wind Posted April 26, 2019 Altough I already posted this on another thread, here are some of my sprites, tell me if you find something off about them. Spoiler 2 Share this post Link to post
obake Posted April 26, 2019 Good work, @Liberation and @Rince-wind! I like the camouflage, Liberation. Getting clothes can be really tough. Those sprites are cool, Rince-Wind. My favorite is the Light and Medkit, which has especially nice colors. 1 Share this post Link to post
Rince-wind Posted April 27, 2019 Thank you! My biggest concern in spriting is the shading, I use the doom sprites as reference and some of their shading seems random, like the computer map for example. 0 Share this post Link to post
elend Posted April 27, 2019 This is most probably „texturing“. Shade an area evenly and then try to replace some pixels here and there. This way the area gets some kind of „texture“ and doesn‘t look as bland / flat. 0 Share this post Link to post
obake Posted April 30, 2019 The spriting has been completed! http://www.mediafire.com/file/n179ml63nxj36fn/monst+(6).zip Next time, we will delve into the most tedious part of the spriting process: implementing them into SLADE. I may need some help writing this next part up. Anyone who is willing to help, is free to do so! Thank you all so much :) 2 Share this post Link to post
obake Posted May 1, 2019 I now have a practice wad uploaded that will be able to be edited later: http://www.mediafire.com/file/smg3uadm0x3ks4p/m53.zip/file 1 Share this post Link to post
Liberation Posted May 1, 2019 (edited) Great job obake, thank you! Hope to see more in the future. BTW: With putting them into slade. You don't have to make them transparent as slade can do that for you. But the gist is to cut them all out/name them and then drag and drop the whole lot into slade. Carry out "convert to.." Set the transparency at that point, after all you will have to convert them to dooms format anyway. Edited May 1, 2019 by Liberation 1 Share this post Link to post
obake Posted May 3, 2019 Thanks for the info. It will take a bit longer to get the rest of the tutorial done. My hope is to have the next part released by the middle of next week. 0 Share this post Link to post
obake Posted May 6, 2019 As promised, the tutorial has been updated. While I may not be the most proficient teacher on the subject, I have done my best to introduce how to get sprites implemented in SLADE, and working in game. This is the final part of the tutorial: http://www.mediafire.com/file/uci6osss7imao9v/monst+(7).zip Thanks to everyone whose been working alongside me. It means a lot, and I hope we have all learned cool things from it! 4 Share this post Link to post