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DEYBAR_TECH

advanced flight simulator in gzdoom

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That is very interesting. I was already wondering, why we don't have "Descent" clones in the Doom engine yet.

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Wait, you can actually make a six-degrees-of-freedom game on the Doom engine? I thought that wasn't posible! I'll be waiting for the release just so I can take a look at the code :)

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What?! You're crazy! This is amazing! I don't think anyone asked to himself "what about Doom, but planes" or thought it was even possible. Cool!

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Posted (edited)

 

THANK YOU SO MUCH FOR THE COMMENTS. I AM PREPARING THE COMPLETE GENERATION OF (3D ACES) TO BE AVAILABLE FOR EVERYONE. ONLY I CAN NOT AVOID THE MANY ERRORS THAT THESE VERSIONS HAVE.

Edited by DEYBAR_TECH : six-degrees-of-freedom

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14 hours ago, DuckReconMajor said:

OMG first this

 

Now this?

 

PLEASE make flight sims the new thing in Doom!

Believe it or not, his project's older than mine. I first met Deybar on the ZDoom forums where he showed in project in response to Fury's Sky, and I learned that he had been working on it since 2016. My project started in about October of 2018. So he's roughly two years ahead of me, heh.

Anyways, if you're looking for a more Ace Combat-style game, as an answer to my project's Rogue Squadron, give this guy a go.

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I respect your work (Johnny B. Getgoode {The Guy}).
and I can see that your game is going to take off much earlier than mine.


I hope more people experience and build new games like you,

it would be great to see a (Gran Turismo) Total Conversion for this community.

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Posted (edited)

https://www.youtube.com/watch?v=tIsb63xGaPg&feature=youtu.be

 

This means at least a 20% instantaneous advance in my project. Since the roar of Jet engines
is a unique and indispensable attraction of airplane games.
And with the smooth control of the tone of the sounds, not only the audiovisual presentation
of my game increases. But it also greatly simplifies all the codes needed for the engine
to be heard as I've always wanted.

 

 

From 3D_ACE until now. I already verified the existence of at least 92% of my ideas.
And just need to check and build a few more things, to finally begin the final
production process that should be ready the next year 2020.

Edited by DEYBAR_TECH

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Finally, I can efficiently add textures and 3D models from (google earth) to gzdoom.
And now that I can adjust the color and density of the fog, if the option is activated (gl_fogmode: 2),
the result is more amazing and realistic.
Previously and from 3D_ACE v2, I found ways to add this feature. But it was very complicated
and time consuming to make this possible. And the result was not entirely satisfactory.

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New (screenshots) of OZV4 and this time, the whole island (Kassos) located in Greece.

It was added to the game. I am exploring new ways of 3D construction

because this feature demands a lot from my weak computer.

 

oz vision: kasos island

 

ozv: g4

 

 

roll ozv

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