GhostPlayer Posted April 18, 2019 (edited) Hello people ********************************************************************** - fix the secret map 09. Thank you @mArt1And00m3r11339! - fix the script problem with map 09 ********************************************************************** At level 08 a floor does not come down it was a mistake of mine in which I changed the tag without wanting to want to improve the WAD. Fix a strange error, that sometimes the bugs teleported and sometimes not, that happens on map 05. *** Update download links *** ********************************************************************** NOTE: This WAD will have very high difficulty, the maps are small but very intense. You can choose different levels of difficulty - Easy: 40% - Medium: 60% - Hard: 100% NOTE 2: the wad has 9 maps only ********************************************************************** BaphometWorldMix (is the same project that I previously published as "BaphometWorld - Test yourself" just modify the name). This time it will be more challenging. The WAD "LuciferLair" enters the maps. WAD V1.6 ( Thank you Timoty :D ) https://drive.google.com/open?id=1lsGt5hy4kkuBmPLVPlrj-u3rxKHWTag6 Pics: Spoiler Currently I use the "EternalNightare" base for the creation of it. The mapinfo are the same as the previous wad. This will change in the future, I will only use it as a base for the edition of the maps. If you notice any error or bug, your comment would be helpful. All the information is in the credits. -------------------------------- PAR Time not implemented -------------------------------- PD: Sorry my bad english >.< Edited July 26, 2019 by GhostPlayer : Fix Map and script 9 Share this post Link to post
haruko haruhara Posted April 18, 2019 i might play it sometime been busy playing invasion wads i can.t keep up 1 Share this post Link to post
mArt1And00m3r11339 Posted April 26, 2019 I will wait until this WAD is finished before doing the levels. 1 Share this post Link to post
GhostPlayer Posted April 28, 2019 On 4/26/2019 at 8:00 PM, mArt1And00m3r11339 said: I will wait until this WAD is finished before doing the levels. It will not have 32 levels. the only thing I can bet is that it will be complicated 1 Share this post Link to post
GhostPlayer Posted July 10, 2019 Update the post and add new download links. 1 Share this post Link to post
Tango Posted July 10, 2019 the screenshots look really awesome, I love your mapping style mate. I think if you added some strong light variation to your mapping, it would really takes things to the next level visually! 2 Share this post Link to post
GhostPlayer Posted July 10, 2019 19 minutes ago, Tango said: the screenshots look really awesome, I love your mapping style mate. I think if you added some strong light variation to your mapping, it would really takes things to the next level visually! I plan to do the second part of the Eternal Nightmare. I want to give a lot of details to the levels. I will try to avoid this style of difficulty (my maps are edited at my skill level) 1 Share this post Link to post
Tango Posted July 10, 2019 4 hours ago, GhostPlayer said: I will try to avoid this style of difficulty (my maps are edited at my skill level) ah no worries mate, I'm sure the difficulty is all good - I just meant the sector light levels. I think even if the level of detail was the same, just some lighting contrast would help a lot! 2 Share this post Link to post
GhostPlayer Posted July 10, 2019 2 minutes ago, Tango said: ah no worries mate, I'm sure the difficulty is all good - I just meant the sector light levels. I think even if the level of detail was the same, just some lighting contrast would help a lot! I'll keep it in mind for the next maps :D 1 Share this post Link to post
xvertigox Posted July 10, 2019 I played the first two maps and I appreciate that they're not overly long. The difficulty in the first two maps is fine, they're fairly easy since you get so many cells and rockets. I did find a bug in map02 - the cacos raising from lightamp secret get stuck on each other until you kill one. 1 Share this post Link to post
GhostPlayer Posted July 10, 2019 7 hours ago, xvertigox said: I played the first two maps and I appreciate that they're not overly long. The difficulty in the first two maps is fine, they're fairly easy since you get so many cells and rockets. I did find a bug in map02 - the cacos raising from lightamp secret get stuck on each other until you kill one. How weird, I test it only with GZDoom. What port to use to play? My english is sad D: 0 Share this post Link to post
xvertigox Posted July 10, 2019 This was using GZDoom. I haven't tried to replicate (repeat) the bug so it might have been a one off. 0 Share this post Link to post
mArt1And00m3r11339 Posted July 18, 2019 (edited) I looked at level 9 in GZDoom Builder and I am noticing several unknown objects. They are object types 6666, 7228, 22282, and 30105. I also can't find "Heavy Competition 7 - Demon Chaos" on YouTube. Edited July 18, 2019 by mArt1And00m3r11339 1 Share this post Link to post
GhostPlayer Posted July 18, 2019 (edited) Que malo que soy xD /// updated links /// When I pass the map I forget to pass the monsters' scripts. Those were only for the online, also now I correct it without that error. Edited July 18, 2019 by GhostPlayer 0 Share this post Link to post
GhostPlayer Posted July 18, 2019 1 hour ago, mArt1And00m3r11339 said: I looked at level 9 in GZDoom Builder and I am noticing several unknown objects. They are object types 6666, 7228, 22282, and 30105. I also can't find "Heavy Competition 7 - Demon Chaos" on YouTube. Thanks for notifying :D I tried the wad in the other wad, and when everything works when the whole map passes, do not pass the decorates >.< 0 Share this post Link to post
GhostPlayer Posted July 21, 2019 I would have loved to make more maps, but I am working on another WAD. 0 Share this post Link to post
Caleb13 Posted July 22, 2019 (edited) BTW, where did you get the MIDI music? I know MAP02 comes from Quake 2, MAP04 is Bach's Toccata D Moll remix and one of MAP09 tracks is Fujiwara no Mokou theme, but other tracks are oddly familiar, too. Edited July 22, 2019 by Caleb13 0 Share this post Link to post
GhostPlayer Posted July 22, 2019 1 hour ago, Caleb13 said: BTW, where did you get the MIDI music? I know MAP02 comes from Quake 2, MAP04 is Bach's Toccata D Moll remix and one of MAP09 tracks is Fujiwara no Mokou theme, but other tracks are oddly familiar, too. I have a friend who shared 20000 midis of all kinds of music xD 0 Share this post Link to post
GhostPlayer Posted July 24, 2019 At level 08 a floor does not come down it was a mistake of mine in which I changed the tag without wanting to want to improve the WAD. Fix a strange error, that sometimes the bugs teleported and sometimes not, that happens on map 05. *** Update download links *** (add in the scripts so that the floor goes down when you press the button that has the Archville hidden) Here Problem: Sorry: My God, how bad is my English and the google translator doesn't help D': Text in spanish: Spoiler En el nivel 08 no baja un piso fue un error mio en el cual cambie el tag sin querer al querer mejorar el WAD. Arregle un error extraño, que algunas veces los bichos se teletransportaban y otras veces no, eso pasa en el mapa 05. Actualice los links de descarga (agregue en los script para que el piso baje cuando apretas el boton que tiene oculto el Archville) Por dios que malo es mi ingles y el google traductor no ayuda jajaja 1 Share this post Link to post
GhostPlayer Posted July 24, 2019 (edited) @mArt1And00m3r11339 I found a serious error on the map 09 This is bad: script 3 (void) { acs_terminate(2,30); } script 6 (void) { acs_terminate(5,30); } script 9 (void) { acs_terminate(8,30); acs_terminate(23,30); } it should look like this, remplaced for this: script 3 (void) { acs_terminate(2,09); } script 6 (void) { acs_terminate(5,09); } script 9 (void) { acs_terminate(8,09); acs_terminate(23,09); } For those who don't want to download it again replace this in the script part with the doombuilder NOTE: The corrected links have already been uploaded 0 Share this post Link to post
Gaia74 Posted July 26, 2019 looks very good! i will try the wad! Spoiler vaya que tienes problemas con el ingles xD 1 Share this post Link to post