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Help with wad. GZDoom Builder.

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I'm making a wad where you play through the Citadel from System Shock. The only problem I've had so far in recreating the Citadel is with doors. In System Shock doors are basically a wall that animates to be open. I don't know how I can recreate this in doom. In this video you can see an example of what I mean. Is there any way I can do this in doom? Thanks in advance.

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Possibly through animated textures and some ACS scripting, but if you want the door to have actual "thickness" you'd want PolyObjects. 

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