General Rainbow Bacon Posted April 20, 2019 (edited) So this thread will be where I put up some UDoom speedmaps using stock textures and keeping the detail level very low and looking like they could have been made in '94. I'm going to try to bring back the charm of maps from that era without the bad texturing and silliness that we generally remember from those maps. Probably going to have at least one whole episode if not more worth of these. Built this map in about 2 hrs and runs on e1m1, boom compatible. Enjoy! http://www.mediafire.com/file/mv8d8z1k3sqn637/1994Reasons.wad/file Edited April 23, 2019 by General Rainbow Bacon 14 Share this post Link to post
xvertigox Posted April 21, 2019 As a fan of 1994 maps I did enjoy this. The texturing choice was on point and the map itself was fun. I'm keen to play more of these as you release them. No issues found in Chocolate Doom. 0 Share this post Link to post
Walter confetti Posted April 21, 2019 Played a little yesterday, map looks kinda hard and the level itself is cool 0 Share this post Link to post
General Rainbow Bacon Posted April 21, 2019 @xvertigoxThese are fun to make. They don't take long and let me focus on gameplay. @Walter confetti : Yeah, I definitely made it harder than an opening map usually is. 4 Share this post Link to post
Vyre Posted April 21, 2019 Neat little map, had fun playing it. I'm also looking forward to more of these :) Worked in gzdoom 4.0.0 with no issues. 0 Share this post Link to post
ketmar Posted April 22, 2019 i like this map, thank you! good old-school gameplay, nice old-school design. definitely worth a megawad, i think! anyway, i'd be glad to play next maps in the series. pure old-school fun, one can't get enough of this! ;-) 0 Share this post Link to post
Egg Boy Posted April 22, 2019 fun little map, in that room with the lowering imps there are untextured walls. 0 Share this post Link to post
Doctor_Spengler Posted April 22, 2019 interesting map, there is potential here. 0 Share this post Link to post
General Rainbow Bacon Posted April 23, 2019 Map E1M2 is up with dl in original post with a screenshot. Have at it! 2 Share this post Link to post
General Rainbow Bacon Posted April 25, 2019 How is everyone doing with map e1m2? More like this one with puzzles or more action oriented like the first one? 0 Share this post Link to post
ketmar Posted April 25, 2019 it is... scary. and i must confess that i sux at even a simpliest puzzle map. here, i stuck after yellow door -- what i supposed to do next? still, i liked the map. having one puzzle map between three or something action maps is a nice change of tempo, i think. 0 Share this post Link to post
General Rainbow Bacon Posted April 25, 2019 (edited) After the yellow door, you have to go into the teleport that will take you into the middle area of that room and find a switch that raises the bridge. Then you need puzzle out how to open the exit area. You have to shoot something, think about what you shot at the very beginning. 0 Share this post Link to post
ketmar Posted April 25, 2019 ah, it seems that i missed the switch. i was running around in circles, but didn't noticed it. didn't i said that i sux even at simple puzzles? ;-) 0 Share this post Link to post
xvertigox Posted April 27, 2019 E1M2 was sweet, the 94 feel was great. The difficulty increase was appreciated too. You working on more? 0 Share this post Link to post
General Rainbow Bacon Posted April 27, 2019 Not yet. Will be working on another soon though. I have a few ideas. 0 Share this post Link to post
Poncho1 Posted April 27, 2019 Disappointed. I was expecting a list of 1994 reasons to play Doom. 1 Share this post Link to post
Walter confetti Posted April 27, 2019 Funny maps, really bring back the 1994 maps aesthetics and felling, there's that doombuilder 2 default CEIL1_1 ceiling... but, eh, who cares. Let's imagine it was made using medieval theme default from DCK (yeah, it's true, afaik from my early experimenting with old dos editors, DCK have various defalt theme to choose for your map) ^_^ Here's a FDA for E1M2 recorded with vanilla doom.exe (1.9) on dosbox, various deaths and abrupted for some reason i didn't get after entering the yellow key door, recorded a demo for E1M1 but it didn't come out for some reason: fda-walt-1994reason-e1m2.zip hope this demo will work on more advanced ports too! 1 Share this post Link to post