Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
MetalDoomGuy

Exit level text

Question

okay, so with my wad, How would I move the end text, to be tex before the first map can be played? like (ex. **insert pre text here, blah blah blah) then Map01 can be played

dom.png

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 0

The only way I know to do this is with a dummy map that is in its own cluster, and is scripted to instantly end upon load. Your episode should begin with this map.

 

So, create a UDMF map and then script it to end as soon as it begins. Simply write an OPEN script to immediately call Exit_Normal. I use MAP00 as the name.

 

Then in MAPINFO, set up your episode to begin at MAP00 instead of MAP01. Define MAP00 and set it as cluster 1 and MAP01 begins at cluster 2. Remember to give the dummy map the NoIntermission property. Lastly, define cluster 1 and assign it the exittext you want.

Share this post


Link to post
  • 0
Posted (edited)

My suggestion is to make a Titlemap.

This would give you far more control over what you want to do.

 

[edit]

The file size of the example map is rather large because of the music lump.

 

TITLEMAP_only.7z

Edited by Kappes Buur

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×