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DEYBAR_TECH

I NEED A_PlaySoundADVANCED

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I SEARCHED EVERYWHERE. A WAY TO MODIFY THE (PITCH) OF THE SOUNDS.

WITH THIS I COULD HAVE A MORE REALISTIC MOTOR SOUND
A DIFFERENCE FROM THE FIRST SYSTEM I BUILT.

 

 

 

AND THE ONLY WAY THAT HAPPENS TO ME. IS USING THE EFFECT (DOPPLER)
BUT THIS IS NO LONGER THERE FROM THE (GZDOOM V3)

 

https://forum.zdoom.org/viewtopic.php?f=2&t=53344

 

AND I KNOW THAT (FMOD) HAD MANY LICENSE PROBLEMS. THEREFORE TO THE RETIRAL OF (GZDOOM) YOU COULD ALSO LOSE THE (DOPPLER).

BUT I ASK HOW TO ACTIVATE THIS IN (OpenAL).

 


SINCE THERE ALREADY EXISTS THE (SND_PITCHED) AND THE EFFECT OF (REVERB) THAT IS ACTIVATED WHEN IT IS SUBMERGED UNDER WATER.

IF IT CAN NOT, WOULD IT BE POSSIBLE TO CREATE A SOUND READER WITH (ZSCRIPT)?

ALREADY THERE IS A READER OF (MD3) WITH WHAT SOMEBODY COULD CREATE A COLITION WITH 3D MODELS.

 

 

 

 

Note: this I did not build it.

 

it's just an example.

 

 

 

 

I NEED A SOLUTION SOON.

 

 

 

 

 

THIS WOULD BE A POSSIBLE EXAMPLE:

A_PlaySoundADVANCED(string start sound, string loop sound, double volume, double pitch, double doppler amount, int slot)

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Did you really need to yell at us quite so much?

 

For GZDoom source port level questions like this, your best bet is probably the ZDoom Discord server.

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sorry, but I'm very new in this forums and social networks and also I can not go online often so I wanted to make everything very clear in my absence.

besides, I had no idea that the (pitch) of the sounds was something that is at the level of the internal port of (gzdoom)

 

and another thing is that I do not know about those (discord)

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