hunterr42 Posted April 26, 2019 (edited) stillbadatnames.wad Edit: forgot download link oops https://www.dropbox.com/s/evxsmbk2j76jr8k/stillbadatnames.wad?dl=0 (This version is old!) Download 2.1*: https://www.dropbox.com/s/adz3hpqohnk1uik/stillbadatnames2.zip?dl=0 (New ending, Non-D_RUNNIN music!) *Final door no longer blocks your path. My second released wad. As with the last one, it's a single map made for doom2 in doom format and tested in gzdoom. Not much to say here, other than I tried to focus a bit more on playability with this one than my last. Whether or not I did a good job, well, I'm too tired to tell honestly. Please leave a reply letting me know what you think. I'm also interested to hear comparisons to my last map, like what's better/worse(definitely not a requirement though!!) There's a screenshot from GZDB in spoiler. Enjoy :) i gotta sleep now its 5am lol will read comments tomorrow Spoiler Edited April 29, 2019 by hunterr42 : 2.0 4 Share this post Link to post
HAK3180 Posted April 26, 2019 You've not actually linked to a download. 1 Share this post Link to post
Diego Ignelzi Posted April 26, 2019 How long have you been making maps? 0 Share this post Link to post
riderr3 Posted April 26, 2019 (edited) 1) Needs more non-rectangular shapes 2) Needs more windows 3) Make assymetrical rooms and paths 4) Сan be made more spacious locations 5) Maybe add natural location, like cave with appropriate forms 0 Share this post Link to post
hunterr42 Posted April 26, 2019 (edited) omfg i'm so sorry i was super tired when i made this thread and forgot to upload it. here it is. @riderr3 @HAK3180 @Diego Ignelzihttps://www.dropbox.com/s/evxsmbk2j76jr8k/stillbadatnames.wad?dl=0 1 Share this post Link to post
Diego Ignelzi Posted April 26, 2019 43 minutes ago, hunterr42 said: omfg i'm so sorry i was super tired when i made this thread and forgot to upload it. here it is. @riderr3 @HAK3180 @Diego Ignelzihttps://www.dropbox.com/s/evxsmbk2j76jr8k/stillbadatnames.wad?dl=0 Well done, you have some decent ideas, I would like to see more decoration next time. 1 Share this post Link to post
I_Punch_Demons Posted April 26, 2019 (edited) I didn't think it was bad for a second level. Plus I think I may have accidentally helped named your wad set. SBAN! I didn't want to type out the name of the file for my wads folder. (I give every wad their own folder). I think there could have been some more interesting fights. Also, was the surreal silouette secret intentional? I didn't play 100% I just wanted to get a feel for the map. Also, I liked some of the touches, but there could have been some more detail. I can't wait to see future work. Below is my playthrough. Some thoughts: -The baron room could be one solid pillar and an archvile. -The mancubus large room could have some more enemies. Maybe 2 revy's or maybe a second mancubus. A single mank with a large room like that isn't much of a challenge. EDIT: Sorry about the low volume, it was an issue with obs. 1 Share this post Link to post
hunterr42 Posted April 27, 2019 4 minutes ago, Odorousbag87 said: -The baron room could be one solid pillar and an archvile. I did actually have this plan at one point, but then after a while I decided I didn't like how it played, so i made it a baron and added the cage instead. 6 minutes ago, Odorousbag87 said: Also, was the surreal silouette secret intentional? Yes! I had that room's brightness set to 0 and disabled Keen's audio files because I thought it looked cool and creepy. Thanks for the kind words Also: There's a very early secret you missed, look near the start of the level if you're curious 0 Share this post Link to post
Suitepee Posted April 29, 2019 https://www.twitch.tv/videos/418174840 Played this THIRD during the playtest livestream. The quirkiness shows some potential. 0 Share this post Link to post