DooMer 4ever Posted October 14, 2002 I constucted a map on Doomcad, then opened it on wadauthor and saved it. I then run the map on legacy and a lots of those annoying player-can-see-though-the-walls bugs and they weren't there before. Why did i get them? 0 Share this post Link to post
deathz0r Posted October 14, 2002 the internal node builder in wadauthor doesn't really support legacy, since the current version of wadauthor was made way before source ports existed. my advice is to use zennode. 0 Share this post Link to post
The Ultimate DooMer Posted October 14, 2002 Never mind WadAuthor, my PC hates Legacy.... edit: having said that, I used to use the really old versions of Legacy (up to and including 1.28) before I discovered Boom and ZDoom, and WA was ok with those. (I used to play my wads on that version) 0 Share this post Link to post
The Ultimate DooMer Posted October 14, 2002 DooMer 4ever said:I constucted a map on Doomcad, then opened it on wadauthor and saved it. I then run the map on legacy and a lots of those annoying player-can-see-though-the-walls bugs and they weren't there before. Why did i get them? Were you using OpenGL, as those see-through-wall bugs appear in OpenGL ports. To solve this, run glBSP on your map. 0 Share this post Link to post
Pate Posted October 14, 2002 Legacy does not support gl nodes. Use ZenNode to fix it. (and you should use ZenNode anyway, since it really builds the best nodes) 0 Share this post Link to post
DooMer 4ever Posted October 16, 2002 Ultimate DooMer said:Were you using OpenGL, as those see-through-wall bugs appear in OpenGL ports. To solve this, run glBSP on your map. Yes, i used openGL. I've never heard about glBSP, but i downloaded it today and i'm gonna try it ASAP. 0 Share this post Link to post
VileSlay Posted October 16, 2002 glbsp does get rid of those see thru wall errors when using legacy in opengl. there are extra glnodes that get added to the the regular nodes tree. I've come across too many wads that lack glnodes so I don't play in opengl anymore. 0 Share this post Link to post
Pate Posted October 16, 2002 The reason that glbsp gets rid of the texture holes is not that it creates the gl nodes. This is because Legacy does not use, or even understand gl nodes. It just ignores them completely. The reason it gets rid of the holes is that it also rebuilds the regular nodes. Glbsp's node algorithm is not as broken as most other builders'. But it still leaves texture holes/missing wall textures on complex maps. ZenNode does not (except on some pathologically complicated maps, like Phobia, and even those may be Legacy's fault). 0 Share this post Link to post
Rellik Posted October 17, 2002 Yes, use Zennode. You'll have no more problems. 0 Share this post Link to post