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nupsu1234

Custom weapon not appearing in-game

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Hey everyone. First post, so please go easy on me.

 

So I was playing a lot of Reelism (nice wad) and I thought I would learn modding myself so maybe I can also contribute with awesome content in the future. I tried making a simple assault rifle weapon and... it just won't show up in game. I looked at the GunLabs and ZDoom wiki tutorials and according to those pages, everything should be working.

I'm going to attach a PK3 file, maybe someone can tell me what went wrong?

assaultrifle.rar

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This might sound obvious but, did you actually spawn the gun in the game? place it in a custom map using the map editor, make it drop from an enemy, or replace one of the existing weapons with it?

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It's as if the weapon itself doesn't even exist, but it should because I created it using code!

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you could make it drop from an enemy, like former human:

 

ACTOR ZombieMan2 ZombieMan Replaces ZombieMan

{

 DropItem "assaultrifle",255

}

 

or replace one of the other weapons already in the game with it:

 

ACTOR AssaultRifle : Weapon replaces Pistol 123

{

//your code here

}

 

or add it as a resource in a map editor and place it in a custom map.

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Posted (edited)
17 minutes ago, tempdecal.wad said:

you could make it drop from an enemy, like former human:

 

ACTOR ZombieMan2 ZombieMan Replaces ZombieMan

{

 DropItem "assaultrifle",255

}

 

or replace one of the other weapons already in the game with it:

 

ACTOR AssaultRifle : Weapon replaces Pistol 123

{

//your code here

}

 

or add it as a resource in a map editor and place it in a custom map.

Did that to make it replace the shotgun. The shotgun is still in the game and it wasn't replaced by anything.

 

EDIT: There has to be something wrong in the code, but I have no idea what.

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Posted (edited)

Okay I just took a look at your file, and it looks like you're trying to use S_START and S_END makers in a .pk3, you don't need them in .pk3s, remove them and make a new folder inside your .pk3 and name it "sprites" then place your sprite there.

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