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Diego Ignelzi

How do I add the waterfall texture to my wad?

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I want to add the waterfall textures to my new wad, and when I open the wad to extract the textures I find 3 different textures, how do I make it work?


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You find three different textures because it's how animated textures work: the engine just swaps one of the textures for the next in the animation cycle.

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IIRC you don't need to define WFALL1-4 in the ANIMATED lump, as the definitions are hard-coded in the vanilla doom2.exe (and are subsequently supported by all source ports) even though the graphics aren't present in doom2.wad. All you need to do is add them to PNAMES and TEXTURE1.


I believe the SWATER1-4 are also hard-coded as flats.

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Posted (edited)

If you are interested in a more dramatic waterfall, then check out Rex's Paranoid MAP08.

You can do so much more with GZDoom (Doom in Hexen format or UDMF) thank you GZ etal :-).


For example:



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thats awesome! can you make a video of that with some player movement?

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2 hours ago, Kappes Buur said:


I think that could be possible. Let me try.





Wow that's really cool

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