Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

What is the resolution of the original Doom 3 textures?

Recommended Posts

Doom and Quake had a resolution of 128x128 for the typical wall texture. What was it for Doom 3? 256x256? 512x512?


Actually, at what point did games start making the transition over to 256 and 512 in general? I assume it happened slower on consoles?

Share this post

Link to post

Actually, it varies. There are 128x128 textures and 256x256 and even some 512x512 ones.


Don't know the answer for your other question. But I believe it's the same time. Early 2000s 

Share this post

Link to post

The typical Doom 3 texture is 256x256, just like in the Quake 3 engine. Around the time of Doom 3 release Unreal Tournament 2003 pumped up the main texture resolution to 512x512. Instead of just increasing texture resoultion, Doom 3 included 3 layers for every texture (diffuse, normal, specular) to enhance the visuals.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now