mewse Posted October 14, 2002 There's a new version of the Doomsday engine available over at Doomsday HQ, here are the details of this release: This is a maintenance release. You might like to try the -nopsf option in case you prefer that Doomsday's choice of primary sound buffer format doesn't override that of FMOD and other audio applications (when using DirectSound). The model loader will automatically check for the existence of DMD models. If a DMD version of an MD2 model exists, the DMD version is loaded instead. I've added a batch file to the jHeretic model pack that converts most of the monsters to DMD. The memory zone is no longer used in texture processing. This should be helpful with the large high-resolution texture packs since you don't have to have a huge 90 MB zone any more. Some hope for those suffering from infinitely repeating sounds: now the sound code doesn't rely on buffer cursor positions when detecting when a sound has finished playing. Bug fixes: clients didn't play sounds without an origin (e.g. item pickup), -noeax caused a crash at startup, game window is hidden in dedicated mode and a few minor fixes.There are also some bugfixes for jDoom and jHexen, and updates to the jHexen and jHeretic model packs. Go look!! 0 Share this post Link to post
DOOM Anomaly Posted October 14, 2002 Fiddle-Dee-Diddle!! Maybe it will Finally work this time!! :D 0 Share this post Link to post
rtz Posted October 15, 2002 Use kicks.exe to start it and it will work everytime. If you have XP installed, and you haven't updated your video card drivers, you'll only have D3D support. Update the video card drivers for OpenGL support. 0 Share this post Link to post
DOOM Anomaly Posted October 15, 2002 Nah, the actual thing works its just the sounds that are screwed, and the sprites dont look any different from normal. 0 Share this post Link to post
DOOM Anomaly Posted October 15, 2002 Here is the link to the problems... Click here to hear Me moan about Jdoom not working properly but be warned, its down a bit on the page... ...and yes, I realized I posted twice in the same minute, my puter had a giant lag, and by accident I pressed the "submit reply" button twice, so im just covering it up :D 0 Share this post Link to post
mewse Posted October 15, 2002 introducing a new feature here at doomworld: secret news messages!! they can be discovered by tampering with the "top story" script!! here is our first doomworld hidden message: http://www.doomworld.com/php/topstory.php?id=1654 muhaha!! we are so evil here at doomworld!! all part of the larger conspiracy!! 0 Share this post Link to post
DOOM Anomaly Posted October 15, 2002 Yes, I am well aware of that, and i have been for a bit now. thx anyways. 0 Share this post Link to post
Mordeth Posted October 15, 2002 mewse said: introducing a new feature here at doomworld: secret news messages!! they can be discovered by tampering with the "top story" script!! Didn't I express my opinion on retarded shit on our main page sufficiently enough already? 0 Share this post Link to post
myk Posted October 15, 2002 Hah. Drama! Online terrorism and reactionary retaliation! At least the kitten is cute, no? 0 Share this post Link to post
mewse Posted October 15, 2002 Mordeth said:Didn't I express my opinion on retarded shit on our main page sufficiently enough already? It's not on the main page 0 Share this post Link to post
DooMBoy Posted October 15, 2002 Mordeth said:Didn't I express my opinion on retarded shit on our main page sufficiently enough already? Mordeth strikes again! 0 Share this post Link to post