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Hide doom 2 textures in slade?


I'm trying to open some texture packs in slade with the texture editor, however, all the doom 2 texture definitions are getting in the way.


I want to easily see what new textures a texture pack has. Is there a way to easily hide those doom 2 texture definitions temporarily? I know they have to be included for compatibility reasons but it would be very nice to hide them.

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Because TEXTURE1 lumps are not cumulative, texture packs are generally

created with TEXTURE1 lumps which also include the Base Resources.


Delete the TEXTURE1 and PNAMES lumps.

Then highlight every patch and rightclick.

Select: Graphics - Add to TEXTUREx.

Select: Create New (Empty).

New TEXTURE1 and PNAMES lumps are created.

Save with new filename.


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