obake Posted June 3, 2019 For those who don't use Discord, here is my entry: Spiteful Hall Music is by Immorpher. 3 Share this post Link to post
Benjogami Posted June 6, 2019 (edited) I'll also crosspost my map here! Name: Their Daily Bread Midi: "Soul Shaker Immortal" by @Immorpher Download: may19_their_daily_bread_v3.zip Difficulty settings lovingly implemented, would dig feedback for any of them. 10 Share this post Link to post
obake Posted June 7, 2019 I tested your map on UV, @Benjogami. Tough as nails, and a ton of fun until the last room. Before we get there, though, let me say that the map is well crafted, looks great, and has ominous weirdness (like the Archies in the lava alcoves.) I like how busy the beginning is, with so many monsters chasing you down, and having to find safe cover. My one gripe is the last room, which itself looks fantastic, and sports one of the most tense battles I've encountered in a Doom map. The thing I do not like is that (save for two flamethrower clips which I could not reach), the only ammo available were two boxes of bullets and a ton of shotgun shells. This presents a problem in that the shotgun and super shotgun are the least useful weapons during this time, being far too slow to cut down the onslaught of enemies. I would have had more fun were some of the shells, perhaps two or three, been replaced with flamethrower ammo, to at least have a way to mow down the satyrs and clear up space. But even with the ammo issue, this is still a fantastic, well-crafted map. Excellent work! 0 Share this post Link to post
Benjogami Posted June 7, 2019 (edited) 31 minutes ago, obake said: I tested your map on UV, @Benjogami. Tough as nails, and a ton of fun until the last room. [...] Thanks for the feedback! Hmm, I'm guessing since you had the flamethrower but the ammo wasn't lowered in the last room, that you didn't lower the resources on top of the pillars in the room just before the last room? Did you find the rocketlauncher in the caves? The 2 keys let you access those additional resources for the final fight (or for whatever else you might want to use them for). The idea was to have the final fight be seemingly impossible with no keys, very hard with just one of the keys, and reasonably hard with both keys. I'm wondering how I can make that more clear; perhaps I could lower the resources as soon as the player picks up the keys, or add some switches. Nicely done getting through it on UV without all of the resources. :) 0 Share this post Link to post
DukeOfDoom Posted June 7, 2019 I am working on a map called Murksville. It will be centered around a small town which fell victim to the cult. Here are some screenshots: 1) Bath house: 2) The swimming pool: 3) One of the dressing rooms of the swimming pool: 5 Share this post Link to post
obake Posted June 8, 2019 Looking good, DukeofDoom! It's always interesting to see realistic locations and bath houses utilized in Doom. 1 Share this post Link to post
DukeOfDoom Posted June 9, 2019 My map is almost ready, but I have no time for today anymore. I will upload it tomorrow, okay? 0 Share this post Link to post
NeedHealth Posted June 9, 2019 (edited) I will forget this otherwise, Map Name: Dull Needle Music MIDI: mindache.mid by psychedelic eyeball Editors used: DoomBuilder 2 and Slade to add the music to the wad Build time: ~2 week of flailing widely. File: https://www.dropbox.com/home/downloadable by everyone/mayhem2019?preview=nh_mayhem19F.wad e1-updated link. e2 second update. Edited June 23, 2019 by NeedHealth 1 Share this post Link to post
Walter confetti Posted June 10, 2019 Crossposting from discord server https://cdn.discordapp.com/attachments/564381808569876490/587434280012218389/da2c728059175066.wad Title: Entry̷͉͂w̶͍͝ă̶͕y̶̛̥ Build time: 2 weeks on and mostly off Music: a empty midi lump at the moment 1 Share this post Link to post
DukeOfDoom Posted June 10, 2019 (edited) Alright, here it is! Name: Murskville Midi: "Bat Queen" by zan-zan (track available on the Discord channel of this project). Link: https://drive.google.com/open?id=1_OA03QoBM0IWeDjPa0rl68W5dWfL_E0K 2 Share this post Link to post
Impie Posted June 10, 2019 1 hour ago, DukeOfDoom said: Alright, here it is! Name: Murskville Midi: "Bat Queen" by zan-zan (track available on the Discord channel of this project). Link: https://drive.google.com/open?id=1_OA03QoBM0IWeDjPa0rl68W5dWfL_E0K Always a fan of town maps. I'd like to see the outdoor areas made more swampy, though. It'd make them more visually interesting and better fit the map name. Right now the outdoors is pretty plain. Might could do with a rocket box or two in the town as well so I'm not plinking away at cthulhus with lesser guns. 1 Share this post Link to post
DukeOfDoom Posted June 10, 2019 11 hours ago, Impie said: Always a fan of town maps. I'd like to see the outdoor areas made more swampy, though. It'd make them more visually interesting and better fit the map name. Right now the outdoors is pretty plain. Might could do with a rocket box or two in the town as well so I'm not plinking away at cthulhus with lesser guns. I sadly do not have any time to set up the swampy areas, but I did add two rocket boxes in one of the town houses. The link is same. https://drive.google.com/open?id=1_OA03QoBM0IWeDjPa0rl68W5dWfL_E0K 0 Share this post Link to post
RottKing Posted June 11, 2019 I suck, couldn't finish thing placement in time but, here's a 15% thing placed map anyway https://www.dropbox.com/s/og9xqqzez18167p/mayhem2019-rott3-b.wad?dl=0 No name, no music yet (shit!!) I'll have to try to finish it up in the next day or two 1 Share this post Link to post
Nine Inch Heels Posted June 11, 2019 (edited) Collab-map from rdwpa and yours truly:Naraka.zip Screenies: Spoiler -Difficulty settings implemented -MIDI is "windiwar" (sequenced by Zagro) Edited June 11, 2019 by Nine Inch Heels 8 Share this post Link to post
DMPhobos Posted June 11, 2019 Here's my map, tentative name is 'The rats in the well', at the moment the map isn't properly balanced in regards of monster and weapon placement, but layout is complete so it's beatable some screens Spoiler Midi is 'The Occultist' By Eris Fallinghttps://cdn.discordapp.com/attachments/564381869253066765/587838853025628182/rats.zip 4 Share this post Link to post
Bdubzzz Posted June 11, 2019 DubzMay19.zip Difficulty settings: Spoiler UV- Hard.. there is one fight that probably should be nerfed but I have beaten it many times HMP - Recommended difficulty.. the fights are actually exactly the same as UV except you get more/better powerups to make the fights easier HNTR - Fights are easy (less/different monsters etc.) The final area might end up being a secret fight or something... I kept it in the main map cause I found it fun but ya it doesn't fit as a final fight compared to the one before it. Midi: Children of Bodom: lake Bodom 3 Share this post Link to post
Redead-ITA Posted June 11, 2019 (edited) Posting my map Title: Mind Screw at the cemetary complex.zip Time: Around 3 weeks Music: The midi of map11 of Hell revealed 2 Additonal credits: joe-ilya for enemy placements and additional decor Spoiler 3 Share this post Link to post
Nine Inch Heels Posted June 11, 2019 (edited) Posting for somebody else real quick privateproperty_v1 By Joe Ilya -MIDI : Passing Out Pieces - Mac Demarco (sequenced by rezallak) -Still a work in progress with regards to visuals, gameplay is in place, however Edited June 11, 2019 by Nine Inch Heels 3 Share this post Link to post
Beezle Posted June 11, 2019 Haven't downloaded none of the maps, gonna patiently wait for release, or beta at the very least, but the map is looking beautiful, NineInchHeels and DMPhobos. Is that the same one posted in Neko Loli's thread? Love the textures for this years MayHem. 0 Share this post Link to post
baja blast rd. Posted June 11, 2019 It is that map, and I am the coauthor who is responsible for half the design work / encounters. 3 Share this post Link to post
whirledtsar Posted June 11, 2019 (edited) My map, currently untitled. Not quite finished but completable and decently-sized. There is a texture missing in the latest resource pack, so any HOM's are probably for that reason. https://mega.nz/#!kHxzUAqY!jYFGxpTt0ygnq5gbZM0KNz5AXJV_YtYo-tvAh2i66Ko edit: Completed now, still untitled. Edited June 14, 2019 by whirledtsar 2 Share this post Link to post
dobu gabu maru Posted June 12, 2019 Here's my deadline submission. Hasn't been properly playtested (outside of a few fights), no difficulties, incomplete texturing, but hey—at least you can get to the finish! Gonna try and wrap it up fully before the end of the week. Map name is "Madman's Vault" Midi is "TaraNTulas" by Bucket Plz don't play this until I'm done with it. 3 Share this post Link to post
Worm318 Posted June 12, 2019 (edited) Sorry for the late and incomplete upload, but influenza caught me hard. Sky, music, difficulty settings and a boom test are still missing. It should be completable tho. Haven't decided on a name yet.https://drive.google.com/open?id=1KcH8o7jF0UjQiWJlePqvM8l_5i7hkdAx Edited June 12, 2019 by Worm318 0 Share this post Link to post
Beezle Posted June 14, 2019 On 6/11/2019 at 11:28 AM, rdwpa said: It is that map, and I am the coauthor who is responsible for half the design work / encounters. Awesome job on it so far, can't wait to see the finished product:) 0 Share this post Link to post
Nine Inch Heels Posted June 14, 2019 30 minutes ago, Beezle said: Awesome job on it so far, can't wait to see the finished product:) Unless we receive any sort of feedback that suggests something is broken, or we get so bored that we actually end up engaging in self flagellation and add more detailing, the map is done. 1 Share this post Link to post
RottKing Posted June 15, 2019 (edited) Updated map submission: Map Name: Necropolis Under Papa John's Music: Terraria Boss Battle Download: https://www.dropbox.com/s/rxid4x9twcz77h2/mayhem2019-rott3-d.wad?dl=0 EDIT: Ok updated the map link, now difficulties are all set, so it should be the final version until play testing finds anything Edited June 16, 2019 by RottKing 1 Share this post Link to post
DMPhobos Posted June 15, 2019 Okay, finally got some time to properly balance monsters and items, and tune in the encounters, difficulty should be moderate nothing too hard, but it shouldn't be easy, difficulty settings haven't been fully implemented atm Any feedback would be appreciated ratsv1.zip 1 Share this post Link to post
Nine Inch Heels Posted June 18, 2019 Updating joe ilya's submission:privateproperty_v2 by joe ilya -Tuned up gameplay -finished visuals -difficulty settings and co-op support Feedback would be nice to have. 1 Share this post Link to post
obake Posted June 18, 2019 Updated my map by balancing the weapon pickups, so that the Flamethrower does not appear too early in the set. Also changed a few of the monsters and added detailing to the secret room. It is Here 0 Share this post Link to post