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Obsidian

MAYhem 2019 - WE HAVE A PUBLIC BETA!

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Posted (edited)

A quick texture pack note: I removed all of the ridiculous signs that Blood has to cut down on filesize, but if anyone wants to use a particular one it can be added back in.

 

SIGNZ.png

Edited by Obsidian

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Posted (edited)

I would have liked participating this year , even if the current theme then gives me less inspiration than Mayhem Orange but my studies said no.

 

I will be free at the end of May so , maybe I will try to make a little speedmap...

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Just thought I'd mention that in GZDoom 4.0.0, the flamethrower leaves a brief afterimage of the tesla coil sprite whenever it touches a wall (pic). It works fine in PrBoom+.

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6 minutes ago, Vyre said:

Just thought I'd mention that in GZDoom 4.0.0, the flamethrower leaves a brief afterimage of the tesla coil sprite whenever it touches a wall (pic). It works fine in PrBoom+.

It's likely I have to make Decorate-declarations/versions for those, ouchie. Sorry about that.

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might sign up as a musician, try and make three or four tunes for folks

imo I think I've attempted to contribute something to a mayhem every year since I joined teh forum but something always distracts me, maybe i can break the streak

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If you're may be interested I would like to participate with custom HUD and MAYBE title-&-interpic

 

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Posted (edited)

I would like to make a map.

I'll try to make something better than my previous year contribution.

 

Edit: Nah, it is not happening, maybe next year...

Edited by Danlex

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I'll shouldn't be doing this since i got super busy, but i would love to contribute to this year's mayhem

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Posted (edited)

Sign me up for mapping, Literally just finished the Deathwish mod for Blood. Definitely in the mood for cryptic and horiffic doom maps

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Messed around yesterday with the source pack on prboom-plus 2.5.1.3 on both versions of doom builder 2, the classic one and gzdb-bugfix with the configuration file included, and i've got a problem that crashed the port on testing with gzdb. Not sure what made it crash, i'll check out this evening when I get to my pc. On classic doom builder 2 I didn't have any problems.

 

Also I didn't enjoyed the lack of skies over the stock ones... i'll see to add them by myself, if it's accepted... And even add a little compilation of spooky skies I can find around, I spotted already some...

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We're perfectly fine with adding new skies. Honestly I did find it kind of odd that they weren't included in the original resources I used. Not quite sure what caused the crash though: see if you can find a copy of any error messages you got and we can piece together a solution from there.

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Posted (edited)

Sorry for late, but i have time to send you what bugs i found out (complevel 11):

  • Fireball and Lich monsters doesn't appear in game
  •  Flying Brains and mummy appears for a brief moment in game, then disappears but the game still thinks that is still in play. Spoooky! Check the spoiler below for understand what's going on:
Spoiler

tenCsXV.png wsLk8KG.png

4hKGHpY.png apba3j3.png

  • Ghost and Tesla Coil give me a "I_SignalHandler: Exiting on Signal: signal 11" bug message crashing prboom

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I'll see what i can make, i might not make anything so i'll try to map something and if it's nearly finished i will ask to join :)

I like the spooky stuff so i hope i get more inspired by this than for my typical maps :D

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I will mess around w/ the textures and monsters. If I get something good started I'll let you know in the disc server. (rhe)

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Dang, nice theme/resource pack... too bad we always do this in May when I'm busy (and even if I weren't I have other maps I need to do...) Maybe I'll find some time...

 

14 minutes ago, dobu gabu maru said:

Still debating on whether to add some puzzles or not...

 

yes

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On 5/7/2019 at 2:39 AM, Walter confetti said:

Sorry for late, but i have time to send you what bugs i found out (complevel 11):

  • Fireball and Lich monsters doesn't appear in game
  •  Flying Brains and mummy appears for a brief moment in game, then disappears but the game still thinks that is still in play. Spoooky! Check the spoiler below for understand what's going on:
  Reveal hidden contents

tenCsXV.png wsLk8KG.png

4hKGHpY.png apba3j3.png

  • Ghost and Tesla Coil give me a "I_SignalHandler: Exiting on Signal: signal 11" bug message crashing prboom

Weird. I'll have to check on these on weekend if I can. What version of PrBoom are you using? And PrBoom+ I assume?

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56 minutes ago, floatRand said:

Weird. I'll have to check on these on weekend if I can. What version of PrBoom are you using? And PrBoom+ I assume?

Yes, it's prboom-plus. What version I don't recall right now, maybe 2.1.5.3 (at least is what declares my prboom folder). I have to check it out this evening when I get to my pc...

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Screenshot_Doom_20190509_180105.png.cad396c504fe7fffa74a3c8a9085b989.png

 

we'll see how far this gets, i have a super busy next couple of weeks but ill try and make time to progress this

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