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That Old Serpent

 

IWAD: Doom 2

Format: Boom

Map: MAP01

Music: All Guns Blazing by Judas Priest; Head Like a Hole by NIN

Modes: Singleplayer only

Tested on:  PrBoom+ 2.5.1.5.test (no compat. lvl. used), GZDoom g3.7.2

 

Screenshots

 

Spoiler

doom00.png.730d7f2b64c59f93210b791b1ac0ab02.pngdoom01.png.ad9553880b176bab300b2eb3f59f52d0.pngdoom02.png.8a6eaadd474a1f4622ed5870b22ec783.pngdoom03.png.d4dbde15dceb25e5ebf114ce7606e74b.pngdoom04.png.c028de5e65a6ac67b1ebc3eb29d852e7.pngdoom05.png.6ca7f871fae6505b8903e00e73d8f630.pngdoom06.png.65f0801fd8d21d14ba46e5cab7547637.pngdoom07.png.74bda15067301117540d35912e2d5cae.pngdoom08.png.e35f8df0b3c35a68b9ca1a9ce3f6cd56.png

 

Briefing

 

We don't know where they came from, but the city is gone. They are trying to gain access to a sensitive data cache in the local UAC HQ. Your objective is to destroy this cache. 

 

Don't worry, you don't need a techie, just a rocket launcher.

 

It is recommended you enter the HQ ASAP; your basic credentials will gain you access to the armory. You will need to find the rest of the access keys -- they stole them in an attempt to slow us down. 

 

You are not to be slowed down.

 

Author's Note

 

This map was done as a break from a big GZDoom project that I've been working on solid since my first map. It was first going to be in vanilla compatibility, but needing some extra options I thought it would be a good opportunity to try out Boom, voodoo scripting and play a bit with DEHACKED.

 

Credits


  DSBOSPN

    replaced with Glass Break by avrahamy with heavy edits

    https://freesound.org/people/avrahamy/sounds/141563/


  DSBOSDTH

    replaced with Machine Shutdown by PatrickLieberkind with heavy edits

    https://freesound.org/people/PatrickLieberkind/sounds/207321/
    
    
Big thanks to CatManDan for playtesting and lots of feedback.
 

that_old_serpent_20190504.zip

Edited by SuaveSteve : screenshots

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This was from my stream tonight. I really enjoyed this wad. However, I do feel like the pacing became tedious with the usage of the HQ but this did seem intentional. I also really enjoyed how each key puzzle was a different thing. Also, the intestine room was amazing. The ending is what really shined. I kept expecting one thing but got another. Good Job, and there was definitely shown effort. Keep it up! 
 

 

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