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Shawny

Day 0 (30 hours speedmap-ish effort)

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2140051436_D0Icon.jpg.dad05db7f3f7cd90ebc05118ee06b895.jpg

 

A smaller map made in about 30 hours (bacause I missed the 24 hour goal mark).
I decided to map a speed-ish map because I cannot focus on any bigger project.
I may or may not do a bigger wad/megawad in this format eventually.

 

The map has jumping and crouching disabled, mouselook is enabled but it is not mandatory.
The map format is GZDoom: Doom 2 UDMF. (Although no fancy stuff like advanced scripting, dynamic lights etc. is used)
Tested on GZDoom 3.6.0.

 

Screenshots...

Spoiler

D0-1.jpgD0-2.jpgD0-3.jpgD0-4.jpg

 

 

 

Download
https://www.mediafire.com/file/byacs7xxm3de7t5/Day_0.rar/file

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Looks pretty good... is it made 30 hours continously with some short breaks or with long breaks between mapping process?

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Quote

Looks pretty good... is it made 30 hours continously with some short breaks or with long breaks between mapping process?

30 hours in-editor, across 5 days of active development.  (About 6 hours a day.)

 

Layout, texturing, triggers and lighting took about 25 hours.

Things placements 2 - 3 hours.

Testing 2 - 3 hours.

 

The layout was made during the first 25 hours of development from scratch with no pre-thoughts, although AFTER I had created

ageneral layout of the map I was thinking about enemy placements and edits even when I was not actively working in-editor.

Like during lunch, bath, before sleep etc. so that may be considered "cheating".

 

That is like +1 - 2 hours of "passive development"

Edited by Shawny : Added quote

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this looks awesome! I really like the look of that cave in shot 2 in particular

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On 5/6/2019 at 3:19 AM, Shawny said:

30 hours in-editor, across 5 days of active development.  (About 6 hours a day.)

Does anyone know when a speed map stops being a speed map? :p

The sessions round here make me think of them as being an hour or few but I guess it is also an attitude n there's not a strict definition

 

I liked btw thanks keep it up

 

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16 minutes ago, hella knight said:

Does anyone know when a speed map stops being a speed map? :p

The sessions round here make me think of them as being an hour or few but I guess it is also an attitude n there's not a strict definition

 

My understanding is that it's setting a timelimit to the mapping process. Generally it's fairly short i.e 24hr but it can vary.

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7 hours ago, hella knight said:

Does anyone know when a speed map stops being a speed map? :p

 

Honesly, I don´t, so I called it speedmap-ISH effort. I know some people can crank pretty neat map in absurd time.

 

Anyway, I wanted to thank you all for your support, I´m glad you enjoyed the map.

I have some ideas and gimmicks in my mind for some future maps, so hopefully I get to make a bigger wad (in this speedmap-ISH format).

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