Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

Trying to make a projectile leave a blood splat decal on the wall


I don't know how to approach this. Do I edit the projectile? What lump should I add? For example, should I add to the projectile's death code something like


SpawnDecal BloodSplat?


Also, I don't want the projectile to have a chance of leaving a decal - I want it to leave it 100% of the times. I know I could make something like


decal BloodBurst


pic BLOOD1

shade "08 08 08"





But I want to use the standard blood decal so I'm looking for the easiest way possible.

Share this post

Link to post

2 answers to this question

Recommended Posts

  • 1
Posted (edited)

I think you can just add "Decal BloodBurst" as an actor property on the projectile.

Share this post

Link to post
  • 0
Posted (edited)

EDIT: it works, thank you:)


  Radius 2
  Height 8
  Speed 25
  Damage 2
  Decal BloodSmear

Edited by Szuran

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now