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Man of Doom

Secret Reload Animation for Combat Shotgun

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So over on r/Doom, someone had been fiddling around with the shotguns because he got stuck inside the train in Advanced Research Complex, and immediately after firing the SSG, he went straight back to the Combat Shotgun only to find that it actually has a reload animation!

 

The reason this exists as its own thread is because it provides a new and interesting insight into Doom 2016’s development, namely that reloading was actually considered for implementation at one point during the rebooted project’s development cycle and NOT during Doom 4 1.0’s development. 

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