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deathzero021

Heretic To Hexen Mod (Episode 1 release)

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Posted (edited)

Description:

Heretic-to-Hexen is a mod for Hexen that brings Heretic's maps to Hexen. Maps were heavily modified to work with Hexen assets, as well as containing new features from Hexen and new map progression. All weapons and enemies have been modified in an attempt to balance the experience due to the differing map designs between games. Currently only the first episode is complete, although the other episodes are included in the menu and in the mod, they are not playable. The mod will be updated episodically as I complete them. It may be a while before Episode 2 is complete. Please play and comment below, I would really appreciate any feedback on this. Future updates may adjust previous episodes, fix bugs and re-balance game play according to feedback.

 

Details:

Sourceport: GZDoom (any of the more recent versions should work. Tested on 4.1)

Iwad required: Hexen.wad

Crouching: Disabled

Jumping: Enabled

Renderer: Hardware recommended.

Sector Light Mode: Vanilla recommended.

HUD: Alt Hud (for displaying 3rd mana type)

 

Download:

Heretic-To-Hexen-v1.1.zip

 

Screenshots:

Spoiler

Screenshot_Hexen_20190524_145845.png.729b9ca220407f471f1ab4e8fca7ad3b.pngScreenshot_Hexen_20190524_145855.png.206bf24cc3bead368856911e7562ec45.pngScreenshot_Hexen_20190524_145907.png.6317d60b186e45424ec831ebbb0b90ac.pngScreenshot_Hexen_20190524_145916.png.a49aaef66173fd4a5244e881f7d17def.pngScreenshot_Hexen_20190524_145935.png.88e02bd0e794af72895ca4270085438d.pngScreenshot_Hexen_20190524_150013.png.95f00607ae1d2128d985ff0e599926b9.png

 

Changelog:

Spoiler

- v1.1: re-textured every map of episode 1.

- v1: episode 1 release.

 

Credits:

Id Software for the Doom engine.

Raven Software for Heretic and Hexen.

RockstarRaccoon for modified weapon sprite.

Made using Slade 3 and GZDoomBuilder.

Edited by deathzero021 : updated version

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What a surprise! This pleases me, I love Heretic and Hexen and I never thought someone could mix them like this! That's a awesome idea!

 

I'll get my hands on it tommorow!

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My first reaction to that first screenshot is that the retexture really doesn't work. The wood texture really doesn't make sense for pillars, and its hue clashes with the rest of the scene. The floor and ceiling texture being the same mossy rocks as the walls is also bad, especially since there are gravity-induced artifacts on them which don't make sense when horizontal.

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I gotta be honest: At first I thought the levels were in hub system or with use of Hexen scripts and items for puzzles (wich I would have preferred). It seems like you took the heretic Maps and putted in hexen without any modification. At least they should have been highly modified or from scratch & Heretic inspired/remake. I think it's uninteresting for those who are familiar with the Heretic and Hexen.

 

I liked the weapons modifications you did with the classes, the mage is much Better for my taste, although the new cleric blue mana weapon should've done more damage since it now uses ammo.

 

It would be better if you create new maps from scratch, but if you want to keep with the Heretic feel, then you should at least do something more appealing like add and modify places, and use scripts and puzzle items.

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Posted (edited)

Honestly the point of the project was to do away with hexen-like puzzles, but use hexen assets for something more action oriented. True, I kept the heretic maps mostly faithful but that was the intention. 

 

More than anything, this was a learning experience for me. The game play changes will be a base for future hexen mods I'll work on. Thus, I didn't build maps from scratch. 

 

Thanks for trying it out. 

 

Edit:

@Gez

I really don't see what you mean. Perhaps it looks unusual to you because I have my saturation turned up to 1.5 (i just prefer more colorful textures and sprites)

Here's a similar screenshot with saturation at 1.0

Spoiler

Screenshot_Hexen_20190515_141629.png.08ffa26ca59357445923a6824966cf81.png

 

Edited by deathzero021 : responding to another comment

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The hues are less aggressive with saturation turned down, but let me explain the other points with the original room in Heretic:

ahKNmhA.png

Pillar texture: regular vertical planks, instead of irregular horizontal planks. This gives the pillars a greater feeling of structural strength. The Hexen texture is appropriate for the walls of a shed in a swamp, not for load-bearing columns. The texture used on floor and ceiling is different from the texture used on the walls. Notice the lack of moss on the floor.

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Posted (edited)
On 5/17/2019 at 1:25 AM, Gez said:

Pillar texture: regular vertical planks, instead of irregular horizontal planks. This gives the pillars a greater feeling of structural strength. The Hexen texture is appropriate for the walls of a shed in a swamp, not for load-bearing columns. The texture used on floor and ceiling is different from the texture used on the walls. Notice the lack of moss on the floor.

I see what you mean. You're very observant haha. I shall correct that in an update. Thanks for pointing it out. To be honest, I didn't pay much attention to texturing and it is a bit lackluster in some areas, I do plan on going over the maps again and improve on that regard. (maybe include some additional textures which I feel may be needed in some areas, or minor texture edits to break up monotony in some areas..) 

 

Edit: Spent some time re-texturing the first map, I think it made a big difference. I will have to go through the other maps and improve on the texturing there as well. I'll update the wad once completed. Thanks again Gez for pointing that out.

 

New Screenshot:

Spoiler

Screenshot_Hexen_20190517_153852.png.4f09c4281fb820ac77db90cfbcf7add3.png

 

Edit2: re-textured all the maps of episode 1. Download link has been updated.

Edited by deathzero021 : Updating post

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Me puede alguien ayudar? 

No puedo abrir el juego, lo he descargado pero al momento de abrirlo ya no puedo!! 

Ayudaaa, gracias! 

 

 

El 15/5/2019 a las 7:00, Kepehn dijo:

Debo ser honesto: al principio pensé que los niveles estaban en el sistema de hub con el uso de scripts de Hexen y elementos para rompecabezas (que hubiera preferido). Parece que tomaste los mapas heréticos y los pusiste en hexen sin ninguna modificación. Al menos habremos sido altamente modificados desde cero y de inspiración / remisión aquí. Creo que no es interesante para aquellos que están familiarizados con el Heretic y Hexen.

 

Me gustaron las modificaciones de las armas que tuvieron lugar con las clases, pero también la nueva arma de maná azul.

 

Sería mejor y creará nuevos mapas desde cero, pero si quiere mantener la sensación de estar aquí, al menos deberíamos hacer más esfuerzos como agregar y modificar lugares, y usar scripts y elementos de rompecabezas. 

 

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