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Devilofdoom

Test Build of New Map

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Posted (edited)

Hello,

 

I would like to share a test version of a new map I have made. Map was started a long time ago, and as such is designed to be run in SkullTag OpenGl mode, and uses allot of the extra textures and monsters in which Skulltag provides. Unsure if it is possible to get it running in other ports, though I may someday make a GzDoom version. It requires doom2.wad and replaces MAP01. Is intended for either Single Player or Coop.

 

The map is very large and may take an hour or two to complete. Will continue to polish this map and plan to release a final version by the years end. Any suggestions welcome.

 

Link below. Hope you enjoy.

 

https://drive.google.com/open?id=1AC0q6dhfg-psp34XAHiar12l2xXWoaNm

Edited by Devilofdoom

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Will it run fine in Zandronum with SkullTextures or SkulltagContent?

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Posted (edited)
2 hours ago, Beezle said:

Will it run fine in Zandronum with SkullTextures or SkulltagContent?

 

I haven't tried, but I can't see why it wouldn't work.

 

Here are a couple of screenshots

 

ScreenShot1

ScreenShot2

 

Edited by Devilofdoom

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