damned Posted May 19, 2019 (edited) After several years of on/off development (we started in 2012) we are getting to the last phase of our CzechBox project. It is Czech project organized on Liquiddoom forum and it has been mostly prepared by same people as our previous Zones of Fear released in 2012 and also some guys without any significant experience. We tried to focus on small or medium sized maps so don't expect maps with thousands of enemies like ZoF had. All maps should be Boom compatible (I am testing it also in prBoom), uses DOOM2.wad. !FINAL VERSION AVAILABLE! ____________________________________________________________________________Update 19.9.2019: First release candidate available for testing and feedback!Update 19.1.2020: Final version of the WAD has been uploaded to the /IDgames. Grab the final version >>HERE<< ____________________________________________________________________________ Maps made by: Damned (12 maps) Enkeli (11 maps) Sulphurit (3 maps) Jaeden (3 maps) Kloki38 (2 maps) Pipicz (1 map) Additional textures mostly taken from Community Chest 3 texture pack + Some completely lame edits by us. :D Skyboxes stolen from Eradrop. Music from all the sources around. Few screenshots: Spoiler MAP02 (Enkeli) MAP03 (Sulphurit) MAP05 (Damned) MAP08 (Jaeden) MAP19 (Pipicz) MAP20 (Damned) Release date: 19.1.2020 Edited January 26, 2020 by damned : Final version done and available! 53 Share this post Link to post
Tango Posted May 19, 2019 screenshots all look kickass. are you planning to replace the default skies? 0 Share this post Link to post
damned Posted May 19, 2019 7 minutes ago, Tango said: screenshots all look kickass. are you planning to replace the default skies? We would definitely like to do it. Especially the episode 2 sky doesn't fit. 1 Share this post Link to post
kmxexii Posted May 19, 2019 (edited) Glad to see the Czech community with another big showing! 1 Share this post Link to post
Marlamir Posted May 19, 2019 Great to see cz comunity project here, looking forward. At se daří do zbytku projektu! 0 Share this post Link to post
Reisal Posted May 20, 2019 Always nice to see another country's Doomers getting together to map! First Russia (Whitemare & Whitemare 2), then Japan (Japanese Community Project) now Czech Republic. 1 Share this post Link to post
Terminus Posted May 20, 2019 Looks awesome! Can't wait for the release. :) 0 Share this post Link to post
Philnemba Posted May 20, 2019 I enjoy Zones of Fear years back so looking forward to another Czech community megawad :) 0 Share this post Link to post
damned Posted June 3, 2019 On 5/20/2019 at 12:50 AM, Marlamir said: Great to see cz comunity project here, looking forward. At se daří do zbytku projektu! Thanks! Díky. Je to prakticky hotové, jen testujeme, odstraňujeme chyby, balancujeme munici, uhlazujeme detaily,... 1 Share this post Link to post
xvertigox Posted June 7, 2019 oi Where's the release. I'm jonesing over here! But seriously, this looks great and I'm amped to play it. Much love from a Croatian player in NZ. 1 Share this post Link to post
Keyboard_Doomer Posted June 7, 2019 On 6/3/2019 at 11:17 PM, damned said: Je to prakticky hotové, jen testujeme, odstraňujeme chyby, balancujeme munici, uhlazujeme detaily,... Not sure what your intentions are after you're finished with testing and balancing but it would be great to have a release candidate before the final release. In my experience it's *never* the case that the first release to public is already without any issues whatsoever no matter how hard-worked or high-profile is the project. Here at Thursday Night Survival we're already itching to play this wad so we are ready to help with some coop testing if needed. Ale v každom prípade očakávam, že megawad od Čechov nesklame :) 2 Share this post Link to post
damned Posted June 13, 2019 (edited) Short trailer that has been put together for fun by Enkeli/Matthias. https://www.youtube.com/watch?v=qmBPHuy7MwU It is from early version of the mapset, so some parts has been slightly changed :)...obviously I don't know how to embed the Youtube video to the forum post. :) 1 Share this post Link to post
Not Jabba Posted June 13, 2019 Is there still a map made entirely out of crates? I'm sold. 6 Share this post Link to post
Philnemba Posted June 13, 2019 41 minutes ago, Not Jabba said: Is there still a map made entirely out of crates? I'm sold. Holy shit there's a map made entirely of crates!?!?! I'm now 110% ready to play this! 1 Share this post Link to post
Matthias Posted June 14, 2019 (edited) I would be glad if we finally release the fucking megawad because we've been working on it like since 2012?:D And it's more like czechoslovakia megawad than czech :) I made Fucking HeXen and It's Real and It Kills in the meanwhile ( Map 23 is actually made entirely by crates... I have an autism so my head is full of these ideas lol 6 Share this post Link to post
Kloki38 Posted July 21, 2019 Currenty it is in beta testing/polishing phase. All maps are done. We are now tweaking the maps based on the feedback we got from our beta testers. 2 Share this post Link to post
Matthias Posted July 22, 2019 17 hours ago, Suitepee said: Any progress on this project? Previous week I made many changes in my maps and sent it to Damned. 0 Share this post Link to post
damned Posted September 16, 2019 (edited) I am finalizing few things, do some last corrections, etc. I would like to prepare public RC1 within this week and it would be great to do the final release on 28.9. (Czech Statehood Day) :) 3 Share this post Link to post
damned Posted September 18, 2019 (edited) ____________________________________________________________________________Update 19.9.2019: First release candidate available for testing and feedback! - CzB_v07e.zip ____________________________________________________________________________ Please feel free to play and give us feedback, if there are still some major bugs preventing you from finishing the map or something. Edited September 18, 2019 by damned : checking of the link. 8 Share this post Link to post
Keyboard_Doomer Posted September 19, 2019 Great to finally see a release! After the long waiting we couldn't resist so we are playing the wad for TNS this very evening: The session starts at 19:00 BST/14:00 EDT and you can expect it to be fairly active for 4+ hours. In the meantime here's a minor bug I noticed: MAP22 has two player 3 starts and no player 4 start (the extra P3 start shows up as a voodoo doll in coop). 0 Share this post Link to post
Matthias Posted September 19, 2019 1 minute ago, Keyboard_Doomer said: Great to finally see a release! After the long waiting we couldn't resist so we are playing the wad for TNS this very evening: The session starts at 19:00 BST/14:00 EDT and you can expect it to be fairly active for 4+ hours. In the meantime here's a minor bug I noticed: MAP22 has two player 3 starts and no player 4 start (the extra P3 start shows up as a voodoo doll in coop). And what actually happens when the map loads? Will it generate some random starts for player 3 and 4 or...?:) 0 Share this post Link to post
Matthias Posted September 19, 2019 (edited) 30 minutes ago, Keyboard_Doomer said: Great to finally see a release! After the long waiting we couldn't resist so we are playing the wad for TNS this very evening: The session starts at 19:00 BST/14:00 EDT and you can expect it to be fairly active for 4+ hours. In the meantime here's a minor bug I noticed: MAP22 has two player 3 starts and no player 4 start (the extra P3 start shows up as a voodoo doll in coop). oh BTW I am not sure whether it will be playable in Survival, while I haven't optimized the maps for multi, just set player starts and that's it, so there must be lots of places with one-time-use doors and one-time-use teleporters and so on. :) 0 Share this post Link to post
Keyboard_Doomer Posted September 19, 2019 4 hours ago, Matthias said: And what actually happens when the map loads? Will it generate some random starts for player 3 and 4 or...?:) I believe in vanilla this means that a 4th player wouldn't be able to spawn. Someone correct me if that's wrong. In ZDaemon player starts can be reused indefinitely so spawning is not an issue but the voodoo doll can be damaged and then all players will take damage. 4 hours ago, Matthias said: oh BTW I am not sure whether it will be playable in Survival, while I haven't optimized the maps for multi, just set player starts and that's it, so there must be lots of places with one-time-use doors and one-time-use teleporters and so on. That's one reason we are playing while the wad doesn't have a final version yet... with the hope that you guys will be willing to fix this stuff for coop/survival compatibility. I've played 7 maps so far and didn't encounter any coop problems so it doesn't look bad :) 1 Share this post Link to post
Walter confetti Posted September 19, 2019 Played the first 3 maps and it's pretty good, I don't get why you can't jump in the water at the north side of MAP02... 1 Share this post Link to post
Matthias Posted September 19, 2019 4 hours ago, Walter confetti said: Played the first 3 maps and it's pretty good, I don't get why you can't jump in the water at the north side of MAP02... Well, there is nothing in the water :) 2 Share this post Link to post