Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
zen4040

My First Doom Mappack

Recommended Posts

I made this short mappack last year. right now it's just in it's demo state and I have a feeling that it's going to stay that way for ever. I allready made two more maps that aren't a part of the public demo yet but I'm stuck at the third one with a lack of inspiration.

 

It's supposed to be a completely vanilla compatible wad that feels fair and plays mostly like doom 2. Of course you need doom2.wad to play this, I tested this in the dos version of doom with dosbox, so this should be compatible with most source ports and no, jumping and crouching isn't allowed.

 

I allready had a thread for this on the zdoom forums but got zero attention there and since the community here seems to be bigger I thought maybe a few more people would play this map and give me some feed back.

 

Link to the GB Page(Download Link):

https://gamebanana.com/maps/200102


Screenshots:

Spoiler

5b01b515a0ff0.jpg5b01b514803fc.jpg5b01b5145e8e0.jpg5b01b5149dfc7.jpg5b01b515da828.jpg

 

5b01b51505b0c.jpg5b01b515ba6fd.jpg5b01b5160d5e8.jpg5b01b5122ae26.jpg5b01b515a0ff0.jpg

 

 

 

UPDATE(15.06.2019):

So after getting all your feedback I tried working on another map and doing that made me want to make even more maps, so yeah, you'll be getting a whole mappack I think, might take a few months tho.

 

The only thing holding me back is the gaming pc I got recently which finally allows me to play all these "high end" games I've been stacking in my library for years

 

Here's a little sneak peak into the next map:

 

Edited by ([zen3001])

Share this post


Link to post

Not familiar with Gamebanana, so it must have taken me a full two minutes to find the actual download link. It's here, for simplicity's sake.

 

Anyway, this set definitely has some Doom 1 nostalgia and some Doom 2 nostalgia. It's pretty basic, but overall I can't complain too much. I had a pretty good time.

 

 

Share this post


Link to post

Not fully sure if this was meant to be played in Chocolate DooM or not but I crashed when attempting to play MAP02.

 

These are the glitches I have noted so far for MAP01:

 

Spoiler

830825036_ERROR1.png.96b2de48fc038a21527a7645f2c0f065.png

 

847603910_ERROR2.png.18895ccc637f5bb959426ed9e419116f.png

 

These two images show a "Tutti Frutti" bug. The steps mostly likely occurred due to them being lower-unpegged and the door is most likely a texture offset DooM doesn't like.

 

Share this post


Link to post

Just played your maps. Here's some feedback from a fellow beginner in doom mapping:

 

-> Some of the rooms are quite empty, especially in the earlier levels. Put some decoration or do some fancy stuff on the walls and ceilings.
-> Also in the earlier maos, I see you re-used a lot of texture and room aesthetics. This does get a lot better in tha later levels, especially tha last one, so I imagined you already improved on that
-> Combat had its moments, but most of it is shoot, take cover, repeat, as the guy above said. Also, I noticed the lack of explosive barrels! The barrels are a good tool to make combate with a lot of monsters more engaging and a little bit more strategic
-> Lastly, when your doing doors, make them inside a opening on a wall, instead of just changing a texture on a flat sector. It looks like the door is painted on the wall when you do it like that.

Overall, these maps are pretty cool, if a little basic. I especially liked the last one. Room geometry and overall layout are all pretty cool. Nice work!

Share this post


Link to post
22 hours ago, DynamiteKaitorn said:

Not fully sure if this was meant to be played in Chocolate DooM or not but I crashed when attempting to play MAP02.

 

These are the glitches I have noted so far for MAP01:

 

  Reveal hidden contents

830825036_ERROR1.png.96b2de48fc038a21527a7645f2c0f065.png

 

847603910_ERROR2.png.18895ccc637f5bb959426ed9e419116f.png

 

These two images show a "Tutti Frutti" bug. The steps mostly likely occurred due to them being lower-unpegged and the door is most likely a texture offset DooM doesn't like.

 

I remember having these fixed in a version I lost somehow when trying to reinstall windows. As much as I wanted to make this as vanilla compatible as possible I think I won't manage to completely do that, I would say just use crispy doom instead.

Share this post


Link to post
On 5/23/2019 at 8:16 PM, HAK3180 said:

Not familiar with Gamebanana, so it must have taken me a full two minutes to find the actual download link. It's here, for simplicity's sake.

 

Anyway, this set definitely has some Doom 1 nostalgia and some Doom 2 nostalgia. It's pretty basic, but overall I can't complain too much. I had a pretty good time.

 

 

I put in the wrong fucking link there... the new link should bring you to the actual page of the mappack

I feel completely incompetent sometimes

Share this post


Link to post

Just played through your levels, it was fun but I have a few design tips

 

- have "bumps" in the walls when using different textures, it makes it look like things are not painted on the wall

- change the floor height when changing the floor texture

 

note, these are all subjective, yet the maps were still fun to play through, keep it up

Share this post


Link to post

I have to thank you all again for the feedback, it definetely helped me come up with knew ideas for more maps. Haven't touched this mappack for whole year I think and now I'm getting back to it and looking forward to maybe even turn it into a megawad

 

Almost forgot to mention, the first few maps have deathmatch starts too, they were made to be connected from everywhere so you could use them for deathmatches.

Edited by ([zen3001])

Share this post


Link to post

That was pretty good.  I would kinda jus echo previous comments about cleaning up your transitions a little between textures.  I was confused with I think Map 4 that had 2 yellow keys.

Share this post


Link to post
10 hours ago, spaztacus said:

That was pretty good.  I would kinda jus echo previous comments about cleaning up your transitions a little between textures.  I was confused with I think Map 4 that had 2 yellow keys.

I don't like having to tell you how to play but it might make more sense to you if you tried hunting secrets a little more

Edited by ([zen3001])

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×