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protgent

textures in PK3

Question

so im making a IPK3, and how do i use textures?(like import flats and planes) i saw some doom PK3s with custom maps, and textures. i open them in slade 3, and i just see ate first a texture folder, is that all i do? or do i do some scripting shit?

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For simply adding new textures, assuming UDMF, you can just put them all inside a textures folder in the PK3 root and all is good.

 

For other formats it gets more complicated. I only really know how to add new patches and flats in older formats with WAD and not so much with PK3.

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30 minutes ago, Tuckymonster said:

do the maps have to be udmf?

no. they do not have to be udmf to add a texture

 

step 1 add a folder in the pk3 called textures

step 2 put textures in there

step 3 if you dont want to use udmf i think you have to select  all the images and right click > add to texturex (it will ask you to make a lump, click textures and repeat step 3)

 

this is all from memory

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The map format has zero relevance. What matters is the port. GZDoom will accept textures from a textures folder in a pk3 regardless of map format; Chocolate Doom will not load a pk3 at all.

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52 minutes ago, Gez said:

The map format has zero relevance. What matters is the port. GZDoom will accept textures from a textures folder in a pk3 regardless of map format; Chocolate Doom will not load a pk3 at all.

but when nevander said

 

1 hour ago, Nevander said:

assuming UDMF

 

what does he mean?

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9 hours ago, Tuckymonster said:

but when nevander said

 

what does he mean?

I'm telling you that you don't need to assume UDMF. A textures folder will work in plain old Doom format too.

 

Or, in other words:

 

10 hours ago, unpleasantmarine said:

step 1 add a folder in the pk3 called textures

step 2 put textures in there

There. No step 3. There is no need for a step 3. All this talk about map format is only confusing the issue, it's irrelevant.

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somthing else, does anybody know how to make it it so when GZDOOM loads my IPK3, it auto sets some settings?

 

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