Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
ZeMystic

Oops! All Techbase - Project Thread

Recommended Posts

5 hours ago, RonnieJamesDiner said:

Hey all,

 

Been playing through the submitted maps (not quite through them all yet), but wow! This is an impressive and very fun set so far! I'm really excited to be a part of the project.

 

Here's my submission for MAP19:  theforgottenforge_19.zip

 

Name: The Forgotten Forge

Difficulty Settings: Yes

Co-op: Yes (2-4)

Tested with: GZDoom, prboom+, ChocoRenderLimits

MIDI: "Icicles" by Jimmy (from Community Chest 4) 

 

I ran it through ChocoRenderLimits a few times, seems clear of visplane errors and HOMs (fingers crossed!)

 

Screenshots:

  Reveal hidden contents

forge_1.png.dee1b09feb29ab707aadf8d7dec52670.png

 

forge_2.png.42304903161f568f3d5a719d57d197a8.png

 

forge_3.png.1e66a3a35929334ede641dbdcfcf40d1.png

 

forge_4.png.b5668d55c3619d2153950746021f3561.png

 

 

Please let me know if you run into any issues related to vanilla compatibility, as well as difficulty settings/resources.

 

Really fun map. I got 100% kills, 2 secrets (BFG and Megasphere) in around 15 minutes. 

 

Just wondering though:

 

image.png.bd9767b14dcfa80d786f2da92746c1df.png

 

Why is this an S1? I did some backtracking after I opened it, and I couldn't get it to open again - Luckily some demons did it for me.

Share this post


Link to post

@Mk7_Centipede Thanks for the kind words. This map was a little Plutonia/TNT inspired... for better or worse :S

 

@Magicana Thanks! I'm happy to hear you discovered the BFG secret, I wasn't sure how that would play out. As for that door, that's definitely supposed to be SR not S1, I'll fix it when I update the map. Thanks for spotting that!

Share this post


Link to post

Corporate Mandated Singularity by Egg Boy

 

An excellent title, if I do say so myself. This map is difficult and fun. It is set up as three arenas, each with their own quorum of monsters. The first, for instance, uses Pinkies, Cacos, and Mancubi as the central focus, while Knights and a Vile sit in respective corners.

 

The others are just as deadly, both using Cybers and many, many Revenants. I like the design of the red key area especially. It all meshes well.

 

I do not have too many criticisms, other than first: the lighting could be more dynamic (perhaps some lights in a few of the small hallways?), and second: there are no secrets, which is disappointing.

 

 

Fusion Core by ZeMystic

 

A highly detailed, fun IoS! The actual IoS battle is the real meat here, as the key portions can be run through with the invulnerability with little trouble.

 

I really like the design and detailing of the IoS room. I especially like that the places where cubes spawn enemies are marked as teleporters, so you know which areas to avoid.

 

My only criticism is again, it is disappointing that there are no secrets.

 

Overall this is a great way to end the set.

 

I will get to the maps that I missed soon.

Share this post


Link to post
13 minutes ago, obake said:

I do not have too many criticisms, other than first: the lighting could be more dynamic (perhaps some lights in a few of the small hallways?), and second: there are no secrets, which is disappointing.

I would have liked to incorporate more secrets, but due to the open nature of the map, I was running extremely low on sidedefs. Thank you for playing the map, I might mess around with the lighting a bit more, but again, due to the map's openness it's difficult to add more detailing.

Share this post


Link to post

The Forgotten Forge by RonnieJamesDiner

 

This map incorporates Hellish elements into its tech, with lava creeping across floors, and stored in overflowing vats. Overall, I love the atmosphere.

 

The Forgotten Forge also does not disappoint in gameplay. The action is solid, starting fairly dangerous (rooms full of hitscanners and Barons, that brick hallway with the cages and Mancubi.) However, it is open enough that one can potentially sneak past threats to explore new areas. I like the variety of monsters used, and how each room has its own feel.

 

Perhaps the best room (and the one that eventually got me to die for the first time, and many more times,) is the crusher trap with the Revs and Pain Elementals. Two of the most aggravating enemy types in a giant cluster.

 

Overall this is one of the most polished maps of the set. I have few complaints.

 

 

Share this post


Link to post

yeah. how it's going? not demanding anything, just curious. i didn't played most of the maps, waiting for release. hope the project is ok.

Share this post


Link to post
11 minutes ago, ketmar said:

yeah. how it's going? not demanding anything, just curious. i didn't played most of the maps, waiting for release. hope the project is ok.

I believe we are waiting on 2 or 3 maps, the op hasn't been updated in a bit, but we do have most of the maps in.

Share this post


Link to post
1 minute ago, Egg Boy said:

I believe we are waiting on 2 or 3 maps, the op hasn't been updated in a bit, but we do have most of the maps in.

thanks! so it looks like we may have a new year gift then. in usual Doom time, i mean, i.e. "it will be ready for fall 2020... maybe." ;-)

Share this post


Link to post
1 minute ago, ketmar said:

thanks! so it looks like we may have a new year gift then. in usual Doom time, i mean, i.e. "it will be ready for fall 2020... maybe." ;-)

If you're interested in joining in on beta testing and co-op testing, there is a link to the discord in the OP. :)

Share this post


Link to post
5 minutes ago, Egg Boy said:

If you're interested in joining in on beta testing and co-op testing

i am interested, but i have to add another 10 or 20 hours to a day first. ;-) k8vavoom is a hungry beast, it took all my time, and it wants even more! ;-) so sorry, i can help only by asking questions about release date for now. ;-)

Share this post


Link to post
On 11/25/2019 at 7:18 AM, RonnieJamesDiner said:

Hey, sorry for the delay. Here's a quick updated version of my map, just changed the S1 door to a SR. I'll update the DL in my earlier post as well.

 

theforgottenforge_edit.zip

I liked it!

Spoiler

The crusher room

was a challenge but I thought there was enough equipment to deal with it!

Share this post


Link to post
11 hours ago, beast said:

Bump. Was the release date for this project extended?

The release was never mentioned Im hoping near christmas for RC1 and then we can work from there

I just need to get everything working with the .deh file and maybe get a few midis

Share this post


Link to post

oh yeah we will be releasing this year for sure.  there are like 2 maps that need to be finished and tested a bit.  but we like 95% done i think.  Our testing and polishing pipeline I think really helped with some of the maps.  Yall are going to be in for a treat.  I promise.  The list of authors alone should be cause for alarm: darkmaster, egg boy, hak3180, DynamiteKaitorn, Walter confetti, and Super Mighty G.  JustCallMeKaito killed it with map 01 and I think everyone else contributed some entertaining stuff- including map 30 from Zemystic.  Everything is going great.

 

 

Screenshot (84).png

Share this post


Link to post

as i said in the beginning of the topic, there cannot be enough techbases. and i still stand on that point!

 

p.s.: wow, what a screenshot!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×