Magicana Posted November 18 5 hours ago, RonnieJamesDiner said: Hey all, Been playing through the submitted maps (not quite through them all yet), but wow! This is an impressive and very fun set so far! I'm really excited to be a part of the project. Here's my submission for MAP19: theforgottenforge_19.zip Name: The Forgotten Forge Difficulty Settings: Yes Co-op: Yes (2-4) Tested with: GZDoom, prboom+, ChocoRenderLimits MIDI: "Icicles" by Jimmy (from Community Chest 4) I ran it through ChocoRenderLimits a few times, seems clear of visplane errors and HOMs (fingers crossed!) Screenshots: Reveal hidden contents Please let me know if you run into any issues related to vanilla compatibility, as well as difficulty settings/resources. Really fun map. I got 100% kills, 2 secrets (BFG and Megasphere) in around 15 minutes. Just wondering though: Why is this an S1? I did some backtracking after I opened it, and I couldn't get it to open again - Luckily some demons did it for me. 0 Share this post Link to post
RonnieJamesDiner Posted November 18 @Mk7_Centipede Thanks for the kind words. This map was a little Plutonia/TNT inspired... for better or worse :S @Magicana Thanks! I'm happy to hear you discovered the BFG secret, I wasn't sure how that would play out. As for that door, that's definitely supposed to be SR not S1, I'll fix it when I update the map. Thanks for spotting that! 1 Share this post Link to post
obake Posted November 22 Corporate Mandated Singularity by Egg Boy An excellent title, if I do say so myself. This map is difficult and fun. It is set up as three arenas, each with their own quorum of monsters. The first, for instance, uses Pinkies, Cacos, and Mancubi as the central focus, while Knights and a Vile sit in respective corners. The others are just as deadly, both using Cybers and many, many Revenants. I like the design of the red key area especially. It all meshes well. I do not have too many criticisms, other than first: the lighting could be more dynamic (perhaps some lights in a few of the small hallways?), and second: there are no secrets, which is disappointing. Fusion Core by ZeMystic A highly detailed, fun IoS! The actual IoS battle is the real meat here, as the key portions can be run through with the invulnerability with little trouble. I really like the design and detailing of the IoS room. I especially like that the places where cubes spawn enemies are marked as teleporters, so you know which areas to avoid. My only criticism is again, it is disappointing that there are no secrets. Overall this is a great way to end the set. I will get to the maps that I missed soon. 4 Share this post Link to post
Egg Boy Posted November 22 13 minutes ago, obake said: I do not have too many criticisms, other than first: the lighting could be more dynamic (perhaps some lights in a few of the small hallways?), and second: there are no secrets, which is disappointing. I would have liked to incorporate more secrets, but due to the open nature of the map, I was running extremely low on sidedefs. Thank you for playing the map, I might mess around with the lighting a bit more, but again, due to the map's openness it's difficult to add more detailing. 2 Share this post Link to post
RonnieJamesDiner Posted November 24 Hey, sorry for the delay. Here's a quick updated version of my map, just changed the S1 door to a SR. I'll update the DL in my earlier post as well. theforgottenforge_edit.zip 3 Share this post Link to post
obake Posted November 26 The Forgotten Forge by RonnieJamesDiner This map incorporates Hellish elements into its tech, with lava creeping across floors, and stored in overflowing vats. Overall, I love the atmosphere. The Forgotten Forge also does not disappoint in gameplay. The action is solid, starting fairly dangerous (rooms full of hitscanners and Barons, that brick hallway with the cages and Mancubi.) However, it is open enough that one can potentially sneak past threats to explore new areas. I like the variety of monsters used, and how each room has its own feel. Perhaps the best room (and the one that eventually got me to die for the first time, and many more times,) is the crusher trap with the Revs and Pain Elementals. Two of the most aggravating enemy types in a giant cluster. Overall this is one of the most polished maps of the set. I have few complaints. 4 Share this post Link to post
RonnieJamesDiner Posted November 26 @obake I really appreciate the kind words. Glad I got to be a part of the project! 2 Share this post Link to post
beast Posted Monday at 05:54 AM Bump. Was the release date for this project extended? 1 Share this post Link to post
ketmar Posted Monday at 07:57 AM yeah. how it's going? not demanding anything, just curious. i didn't played most of the maps, waiting for release. hope the project is ok. 2 Share this post Link to post
Egg Boy Posted Monday at 08:10 AM 11 minutes ago, ketmar said: yeah. how it's going? not demanding anything, just curious. i didn't played most of the maps, waiting for release. hope the project is ok. I believe we are waiting on 2 or 3 maps, the op hasn't been updated in a bit, but we do have most of the maps in. 3 Share this post Link to post
ketmar Posted Monday at 08:12 AM 1 minute ago, Egg Boy said: I believe we are waiting on 2 or 3 maps, the op hasn't been updated in a bit, but we do have most of the maps in. thanks! so it looks like we may have a new year gift then. in usual Doom time, i mean, i.e. "it will be ready for fall 2020... maybe." ;-) 3 Share this post Link to post
Egg Boy Posted Monday at 08:14 AM 1 minute ago, ketmar said: thanks! so it looks like we may have a new year gift then. in usual Doom time, i mean, i.e. "it will be ready for fall 2020... maybe." ;-) If you're interested in joining in on beta testing and co-op testing, there is a link to the discord in the OP. :) 1 Share this post Link to post
ketmar Posted Monday at 08:23 AM 5 minutes ago, Egg Boy said: If you're interested in joining in on beta testing and co-op testing i am interested, but i have to add another 10 or 20 hours to a day first. ;-) k8vavoom is a hungry beast, it took all my time, and it wants even more! ;-) so sorry, i can help only by asking questions about release date for now. ;-) 2 Share this post Link to post
rmgr Posted Monday at 09:20 AM On 11/25/2019 at 7:18 AM, RonnieJamesDiner said: Hey, sorry for the delay. Here's a quick updated version of my map, just changed the S1 door to a SR. I'll update the DL in my earlier post as well. theforgottenforge_edit.zip I liked it! Spoiler The crusher room was a challenge but I thought there was enough equipment to deal with it! 2 Share this post Link to post
ZeMystic Posted Monday at 05:21 PM 11 hours ago, beast said: Bump. Was the release date for this project extended? The release was never mentioned Im hoping near christmas for RC1 and then we can work from there I just need to get everything working with the .deh file and maybe get a few midis 3 Share this post Link to post
Mk7_Centipede Posted Monday at 11:34 PM oh yeah we will be releasing this year for sure. there are like 2 maps that need to be finished and tested a bit. but we like 95% done i think. Our testing and polishing pipeline I think really helped with some of the maps. Yall are going to be in for a treat. I promise. The list of authors alone should be cause for alarm: darkmaster, egg boy, hak3180, DynamiteKaitorn, Walter confetti, and Super Mighty G. JustCallMeKaito killed it with map 01 and I think everyone else contributed some entertaining stuff- including map 30 from Zemystic. Everything is going great. 5 Share this post Link to post
ketmar Posted Monday at 11:42 PM (edited) as i said in the beginning of the topic, there cannot be enough techbases. and i still stand on that point! p.s.: wow, what a screenshot! 2 Share this post Link to post