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Tuckymonster

custom skybox

Question

im making a iwad, and i looked on the wiki about skyboxes, i cant find anything in making them. how can i?

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On 5/30/2019 at 3:44 PM, Tuckymonster said:

this is going into a iwad..... there is no F_SKY1 in my iwad. thats what this whole topic was about lol XD 

how to create f_sky 1

 

In that case, you need the SKY1, SKY2, and SKY3 textures, which are by default made from the RSKY1, RSKY2, and RSKY3 patches in the TEXTURE1 lumps in the Doom IWADs.

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On 5/24/2019 at 9:05 PM, R4L said:

What? It literally tells you how: 

it tells me how to make the pic, but how do i make like F_SKY where i can use the skybox in the editor(gzdoombuilder)

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24 minutes ago, Kappes Buur said:

Besides the 6 sky images you also need to create the correct MAPINFO and GLDEFS lumps.

See this tutorial.

 

but i looked in the adventures of squear, there is no 6 pics, just one

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4 hours ago, Tuckymonster said:

but i looked in the adventures of squear, there is no 6 pics, just one

 

That is because Adventures of Square does not use a skybox, just a single sky image which is specified in MAPINFO.

 

ajnkhcD.png

 

See the textures folder to find them.

 

4Noqx4o.png

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18 hours ago, Kappes Buur said:

That is because Adventures of Square does not use a skybox, just a single sky image which is specified in MAPINFO.

i think ill do that.

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do i still have to use GLDEFS to make a F_SKY for doombuilder? or do i just make a texture called sky1 and have mapinfo replace that with with my skybox texture?

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Posted (edited)
On 5/27/2019 at 10:57 AM, Tuckymonster said:

do i still have to use GLDEFS to make a F_SKY for doombuilder? or do i just make a texture called sky1 and have mapinfo replace that with with my skybox texture?

 

I guess there is some confusion on your part about how F_SKY1 works.

F_SKY1 is not an actual sky texture, it is just a placeholder for the actual sky texture. 

 

You cannot use a map editor like Doombuilder2, GZDoom Builder or GZDoom Builder - Bugfix to make a new sky texture. A new sky texture is constructed with a graphics app like Paint.net and then added to the pwad with a lump editor like Slade3. Once it is added to the pwad  then the map editor can make use of the new sky texture.

 

There are several ways to add a new sky texture with Slade3: as a single texture or as multiple textures.

I have some tutorials on my Tutorial website to help with that.

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15 hours ago, Kappes Buur said:

F_SKY1 is not an actual sky texture, it is just a placeholder for the actual sky texture. 

exactly, how do i make the "placeholder"?

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Posted (edited)
3 hours ago, Tuckymonster said:

exactly, how do i make the "placeholder"?

 

You don't!

F_SKY1 is already part of the texture list. Open a map editor and create some sectors.

Then select F_SKY1 for the ceiling of said sectors.

 

UG8U6Wr.png

 

Insert a player start and save the map.

 

Now, when you load this map into a game engine, eg: GZDoom, the sky image

is displayed in those sectors. For DOOM2 MAP01 it would be the familiar brown sky SKY1.

 

Ect2tY4.png

 

Edited by Kappes Buur

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2 hours ago, Kappes Buur said:

 

You don't!

F_SKY1 is already part of the texture list. Open a map editor and create some sectors.

Then select F_SKY1 for the ceiling of said sectors.

 

Then, whatever sky you define in MAPINFO will be your sky.

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Posted (edited)
3 hours ago, R4L said:

 

Then, whatever sky you define in MAPINFO will be your sky.

 

It seems to me that this was already mentioned six posts previous. :-)

Even with screenshots.

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5 hours ago, Kappes Buur said:

 

It seems to me that this was already mentioned six posts previous. :-)

Even with screenshots.

 

Just backing up your answer. :)

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Posted (edited)
19 hours ago, Kappes Buur said:

You don't!

F_SKY1 is already part of the texture list. Open a map editor and create some sectors.

Then select F_SKY1 for the ceiling of said sectors.

this is going into a iwad..... there is no F_SKY1 in my iwad. thats what this whole topic was about lol XD 

how to create f_sky 1

 

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