NEKO LOLI EGYPTIAN GODDESS Posted May 25, 2019 (edited) So, basically, I've been mapping for somewhere around 7 years now, but it's been private or shared with few friends. Only now do I brave the internet to go public with it, and I'd like some critique on various visual designs of stuff I've done. The above is from a recently started project named "Skullcracker", which is gonna be just a one-off Hell-themed level. This is from map03 of a 9 map WAD I'm working on called "Erith", where I wanted to see how far I can go with modifying Doom's base enemies and textures (and of course using some custom monsters and textures) to create an alien feel. This is from map02 of the same WAD, this one being a more outdoors level that has you going through a lot of caves and stuff *just* under the surface of the planet. Then there's this, which I did last year as just practice for level detailing and stuff. Also back when I apparently thought this blurry fuckery was ok. So uh, yeah, critique would be appreciated, and seeing as this is my first post, hello Doom World! I hope I can be a great addition to this already great community. VERY QUICK EDIT: OTEX is amazing, thank you ukiro! MORE EDIT: Up to date version of first screenshot, I'll keep the original for comparison though. Edited May 25, 2019 by NEKO LOLI EGYPTIAN GODDESS 44 Share this post Link to post
esselfortium Posted May 25, 2019 The maps look nice, but that username could use some workshopping... 8 Share this post Link to post
NEKO LOLI EGYPTIAN GODDESS Posted May 25, 2019 1 minute ago, esselfortium said: The maps look nice, but that username could use some workshopping... Yeah I just signed up using my Discord, and now realise that maybe that wasn't the best idea since this was my current profile stuffs on Discord. Then I go to change my name and... Must be a member for 180 days to change. Oof. 7 Share this post Link to post
NEKO LOLI EGYPTIAN GODDESS Posted May 25, 2019 1 minute ago, Immorpher said: These are looking cool! Why thank you! 0 Share this post Link to post
Nine Inch Heels Posted May 25, 2019 (edited) Well then, judged solely on the screenshots I'd say you're in a good spot wrt to creating rooms. From "looks okay" to "this is quite nice" there's a bit of everything here. I will say though that it's usually quite difficult to judge visual design quality in a vacuum based entirely on motionless pictures with no context. I like the colour scheme of the first shot, but for me personally some of the textures don't go so well together, most notable the fire you have there, which seems almost out of place due to how "high resolution" it comes across in a room that uses relatively "featureless" textures otherwise. Also the wall on the right hand side could maybe use some "loosening up", dividers and such might work well. Speaking of, it could use some more diversity as far as ceiling textures go. So, the second shot to me is pretty "nondescript", not sure I can say much besides that. A close up shot of an iWAD midtexture coupled with slightly same-y texturing in the background just doesn't say much by itself. Looking at the third shot, texture scheme isn't bad, but it is definitely asking for additional floor and ceiling details to give it a little something more. And the wall on the left side also is rather "empty", aside of the patch with the blue cracks there is nothing there that stands out and gives it depth, the overall same lighting doesn't help either. Last shot is definitely my favourite visually, it has me wondering how pleasant it is to move around in, however, and I wouldn't be surprised if the firesticks there made the already small gaps between their sockets and the "altar" even smaller than it appears. Edited May 25, 2019 by Nine Inch Heels 4 Share this post Link to post
NEKO LOLI EGYPTIAN GODDESS Posted May 25, 2019 3 minutes ago, Nine Inch Heels said: Well then, judged solely on the screenshots I'd say you're in a good spot wrt to creating rooms. From "looks okay" to "this is quite nice" there's a bit of everything here. I will say though that it's usually quite difficult to judge visual design quality in a vacuum based entirely on motionless pictures with no context. I like the colour scheme of the first shot, but for me personally some of the textures don't go so well together, most notable the fire you have there, which seems almost out of place due to how "high resolution" it comes across in a room that uses relatively "featureless" textures otherwise. Also the wall on the right hand side could maybe use some "loosening up", dividers and such might work well. Speaking of, it could use some more diversity as far as ceiling textures go. So, the second shot to me is pretty "nondescript", not sure I can say much besides that. A close up shot of an iWAD midtexture coupled with slightly same-y texturing in the background just doesn't say much by itself. Looking at the third shot, texture scheme isn't bad, but it is definitely asking for addional floor and ceiling details to give it a little something more. And the wall on the left side also is rather "empty", aside of the patch with the blue cracks there is nothing there that stands out and gives it depth, the overall same lighting doesn't help either. Last shot is definitely my favourite visually, it has me wondering how pleasant it is to move around in, however, and I wouldn't be surprised if the firesticks there made the already small gaps between their sockets and the "altar" even smaller than it appears. Thanks for the feedback! Could you elaborate on the loosening up for the one wall? I'll also post a more up-to-date screenshot seeing as I did change stuff around in there, like replacing the fire texture because it honestly bothered me. 0 Share this post Link to post
Nine Inch Heels Posted May 25, 2019 7 minutes ago, NEKO LOLI EGYPTIAN GODDESS said: Could you elaborate on the loosening up for the one wall? Maybe not ideal examples but what I mean is stuff like this: In these shots, the walls would look incredibly bland if all you saw there was one and the same texture, imagine all black bricks. Granted, the shots aren't "ideal" either, since the map is still a work in progress, but I think they show at least a little bit how much more interesting something looks when it's more than just one texture entirely. 4 Share this post Link to post
sonnedunkel Posted May 25, 2019 Where is the download link? I wanna play this! 0 Share this post Link to post
sonnedunkel Posted May 25, 2019 19 minutes ago, Nine Inch Heels said: Maybe not ideal examples but what I mean is stuff like this: In these shots, the walls would look incredibly bland if all you saw there was one and the same texture, imagine all black bricks. Granted, the shots aren't "ideal" either, since the map is still a work in progress, but I think they show at least a little bit how much more interesting something looks when it's more than just one texture entirely. Beautiful. Give me the download link of this wad? 0 Share this post Link to post
Bauul Posted May 25, 2019 Welcome to Doomworld! I like your screenshots, especially the white marble room, I think that looks genuinely excellent. At least from a visual point of view, they're all very solid screenshots. If you have any more complete maps you'd like further feedback on, we'd be happy to test them. Given you're on Discord, there are various Doom related Discord servers too (if you're not already on them) that are great places for getting real-time feedback. Jimmy's Joy of Mapping server is primarily for the semi-regular Joy of Mapping events, but is a great place to get general feedback on an ongoing basis. Given you're using Otex, I'd also suggest Ukiro's Otex server, which is a great place for ideas on how to use Otex. I'd also be amiss to not recommend the first Doom server I ever joined and still one of my most visited, which is Dragonfly's general Doom server. 5 Share this post Link to post
NPC_CO8ALT Posted May 25, 2019 The marble room looks fantastic! I'd love to see a megawad from you built around that theme. 2 Share this post Link to post
Terminus Posted May 25, 2019 Always excited to see more people using OTEX and new mappers joining the community. You look like you already know what you're doing and you're on the right track, so keep it up! Would love to playtest any of your wads some time, if you need any testers. Welcome to Doomworld! 0 Share this post Link to post
Korozive Posted May 25, 2019 Welcome to Doomworld!! Love the screenshots. Especially the first and third. Would like to play these maps if that is possible. :o) 0 Share this post Link to post
Tribal Posted May 25, 2019 (edited) Your work is beautiful! I really loved the white room =D It's nice to see some cool and detailed indoor maps like these (i'm tired of the huge outdoors/open-world maps that people are making these days). Edited May 25, 2019 by Tribal 0 Share this post Link to post
I_Punch_Demons Posted May 25, 2019 Thanks for giving me something to do when I get off work. Always excited to see new mappers. 0 Share this post Link to post
kb1 Posted May 25, 2019 Very sharp, consistent quality, impressionable, memorable design! That's saying something, as many people here have literally seen thousands of levels! I'd love to check out the gameplay, if you're releasing them. 1 Share this post Link to post
Diabolución Posted May 25, 2019 10 hours ago, NEKO LOLI EGYPTIAN GODDESS said: Then I go to change my name and... Must be a member for 180 days to change. Oof. An admin can change / fix it overriding that limitation. Of course, you have to request it via PM. 0 Share this post Link to post
Brock Posted May 25, 2019 Yo bro this looks good. Btw where did you get the white marble texture from? 0 Share this post Link to post
baja blast rd. Posted May 25, 2019 I dig the username, especially if OP eventually excels. "2021 has been a very strong year, with acclaimed mappers Joshy, Mechadon, and NEKO LOLI EGYPTIAN GODDESS all providing us great new content." 14 Share this post Link to post
Beezle Posted May 25, 2019 Welcome to DW! Love the username lol, really looking forward to this project of yours. Not a mapper myself, but if you have any questions or need help with anything don't hesitate to ask:) 0 Share this post Link to post
Walter confetti Posted May 25, 2019 Everything you made looks amazing! And welcome to doomworld! 0 Share this post Link to post
ShadesMaster Posted May 26, 2019 Good stuff! Not just the actual architecture, but the texturing choices really tie it together. 'Architexture' I've heard it called, and it's used to great effect here. 0 Share this post Link to post
Archanhell Posted May 26, 2019 When I read "New Mapper" I thought this was literally the first works of someone, but I never saw this coming. This is something pretty incredible, I hope I can play some of those WADs someday. Meanwhile, I'm still practicing, started mapping since uh... 1 month ago maybe. So 7 years is a pretty nice streak lol 1 Share this post Link to post
Beezle Posted May 26, 2019 On 5/24/2019 at 8:14 PM, sonnedunkel said: Where is the download link? I wanna play this! I MIGHT be wrong here as I've gotten a little less than halfway thru this wad but I believe its Eviternity, it has a lot of beautiful textures like what's shown in the picture above, here's the link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eviternity 0 Share this post Link to post
Terminus Posted May 26, 2019 1 hour ago, Beezle said: I MIGHT be wrong here as I've gotten a little less than halfway thru this wad but I believe its Eviternity, it has a lot of beautiful textures like what's shown in the picture above, here's the link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eviternity The screenshots OP posted are not from Eviternity. Eviternity was the first wad to use OTEX fully, and OTEX is the texture pack used in the screenshots. The wad as far as we know has not been released. You can grab a copy of OTEX and make maps with it here. 1 Share this post Link to post
Beezle Posted May 26, 2019 14 minutes ago, Terminus said: The screenshots OP posted are not from Eviternity. Eviternity was the first wad to use OTEX fully, and OTEX is the texture pack used in the screenshots. The wad as far as we know has not been released. You can grab a copy of OTEX and make maps with it here. Oh haha I was talking about the screenshots in the example NineInchHeels posted, sonnedunkel was asking which wad was the example from. 0 Share this post Link to post
Catpho Posted May 26, 2019 12 minutes ago, Beezle said: Oh haha I was talking about the screenshots in the example NineInchHeels posted, sonnedunkel was asking which wad was the example from. The map @sonnedunkel is asking is a WIP from Mayhem 2019 2 Share this post Link to post
Beezle Posted May 26, 2019 15 minutes ago, Catpho said: The map @sonnedunkel is asking is a WIP from Mayhem 2019 Thanks Catpho! I was curious myself if it wasn't Eviternity. Also curious to see what Neko Loli has done so far, can't wait for a download link:) 0 Share this post Link to post
elend Posted May 26, 2019 So, finally I find some time to post here as well. Great screenshots and welcome to Doomworld! I hope you are addicted to Doom mapping now and will release plenty of interesting, fun, crazy and wild maps for Doom. 0 Share this post Link to post