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Walter confetti

Deadly Standards 3 - a Episode 3 Community Project with a twist (ALL SLOT TAKEN)

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Hello , I'm working on a new map , I will share screens when the map will be nearly completed.

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I regret to inform that I'm dropping out of this community project due to mappers block and lack of interest in Doom mapping.

 

I still have a small incomplete version of my map that I started two months ago although its just the starting room but I'll post it anyway so it wouldn't go to waste. 

DS3PhilE3M3incomplete.zip

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Posted (edited)

I wasn't satisfied of my first idea . I didn't have the textures I needed to do what I wanted to do. Here is a rather atmospheric limit-removing level that I am preparing.

Here is a litte screen of a very wip area

 

doom441.png

 

 

EDIT : Another Angle of view

 

doom442.png

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Posted (edited)

Looks really creepy, Roofi! Loving it!

 

@Philnemba sorry to hear that, I'll free your slot! If anyone wants to work and complete what Phil did please let me know!

 

I was also thinking about the @ShadesMaster map, are you still working on it or it is completed?

Edited by Walter confetti

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45 minutes ago, Lord_Z said:

E3M2 would be fine. Is there any deadline I should try to have it done by?

Fine, you've got it.

And no, there's not a strict deadline, just when you finish your map. You can try by the end of the year, if you really want to have a deadline to work.

20 minutes ago, RonnieJamesDiner said:

I just picked up Doom 1 on Steam, and am playing through it again for the first time in decades. If there's still a slot open, I'd love to participate! 

Good, you've got E3M3!

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18 minutes ago, Walter confetti said:

Good, you've got E3M3!

 

Awesome, this should be fun.

 

You mentioned it has to be in limit-removing format. I'm fairly uneducated when it comes to the various formats and source ports, is there a specific port (or set of source ports) that I should be aiming to be compatible with? I'm just not sure what I should be using to test the map.

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13 hours ago, RonnieJamesDiner said:

 

Awesome, this should be fun.

 

You mentioned it has to be in limit-removing format. I'm fairly uneducated when it comes to the various formats and source ports, is there a specific port (or set of source ports) that I should be aiming to be compatible with? I'm just not sure what I should be using to test the map.

 

For testing purposes, you can use Chocolate doom and above ports like Crispy Doom or boom -complevel 3

 

A limit-removing map is a map made in vanilla doom (Doom in doom format, according to doom builder options) but leaving any VPO or other vanilla doom bugs like slime trails and similar things

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Sort of, is released as a alpha release still on the works (waiting for doing fixes on my map , NeedHealth fixings on our stuff at E2M5 and Primeval for the music. I read like 1 or 2 month ago on Facebook that Primeval had a incident with his musical equipment, saying that the music works will be take a little stop for now... I still have to ask him about it) as mentioned in the OP post

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2 hours ago, Walter confetti said:

Sort of, is released as a alpha release still on the works (waiting for doing fixes on my map , NeedHealth fixings on our stuff at E2M5 and Primeval for the music. I read like 1 or 2 month ago on Facebook that Primeval had a incident with his musical equipment, saying that the music works will be take a little stop for now... I still have to ask him about it) as mentioned in the OP post

We can always ask other composers to get some variety in music.

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6 hours ago, Walter confetti said:

 

For testing purposes, you can use Chocolate doom and above ports like Crispy Doom or boom -complevel 3

 

A limit-removing map is a map made in vanilla doom (Doom in doom format, according to doom builder options) but leaving any VPO or other vanilla doom bugs like slime trails and similar things 

 

Thanks for the clarification!

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Yes, put at least the 4 players spawn spot for cooperative playing, I did in this way for my map in deadly standards 2.

 

If you want to add things placement only for spicing up things in coop play you are free to do it!

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