DuckReconMajor Posted May 28, 2019 This has probably been discussed somewhere, but I can't for the life of me dredge anything up via Google/forum search. Something I've wanted to try for some time is playing on UV, but with the crutch of double ammo and half damage. I actually like when WADs don't offer difficulty levels, as I can experience the original intended thing placement while using ITYTD features. For some reason we were given -fast and -respawn, but were never given their Skill 1 (and part of 5) counterparts. Is there a Boom-compatible port out there that already does this? Could it be written up in DECORATE? I don't think there's a way to DeHackEd it, but I'd love to be wrong on that. Or would compiling one of the open source ports be the only way? 0 Share this post Link to post
xvertigox Posted May 28, 2019 You could do it in DECORATE by adjusting pickup's Inventory.Amount and making custom projectiles / hitscans for your weapons. 1 Share this post Link to post
Gez Posted May 28, 2019 If you're going for ZDoom by mentionning DECORATE, then it's a lot simpler to use ZMAPINFO to define a new skill. It could look like this: Skill easyviolence { AmmoFactor = 2.0 DropAmmoFactor = 2.0 DamageFactor = 0.5 SpawnFilter = 4 Name = "Easy Violence" Key = "E" ACSReturn = 4 } 3 Share this post Link to post
DuckReconMajor Posted May 28, 2019 Thank you both. Digging back through MAPINFO/DECORATE wiki pages now for a refresher of all the cool stuff that's in there. 1 Share this post Link to post