Working on a UD project which uses a custom monster that leverages some Doom 2 mechanics like homing attacks. The dehacked works fine in GzDoom and PRBoom+. It also works in Crispy with doom2.wad, but NOT with doom.wad - crashes as soon as the monster wakes up with the message "W_CacheLumpNum: -1 >= numlumps".
Working on a UD project which uses a custom monster that leverages some Doom 2 mechanics like homing attacks. The dehacked works fine in GzDoom and PRBoom+. It also works in Crispy with doom2.wad, but NOT with doom.wad - crashes as soon as the monster wakes up with the message "W_CacheLumpNum: -1 >= numlumps".
Any idea what the issue is?
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