Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
MeetyourUnmaker

unpopular retro opinions

Recommended Posts

8 hours ago, Koko Ricky said:

@QuaketallicA, on the subject of music videos, it's worth noting that there are three formats from the older era: Clips shot on film and preserved on a master reel; clips shot on film and preserved on SD tape; and clips shot on tape at SD. This results in some pretty wide variance in quality, and may not match how you remember them on a CRT, where the combination of scanlines and everything being reduced to a 60i SD broadcast is just an aesthetically different look. 

 

Older YouTube uploads tend to screw up remasters, because even though they have access to 16mm or 35mm prints, the bitrate of uploads was lower back then, leading to blotchy artifacts. Some uploaders zoom in on 4:3 videos to make them 16:9, a bad move made worse if the original video is limited to SD. Official videos that are old should be replaced with a higher bitrate version, but it doesn't seem to happen. 

 

Recently, the best quality I've seen of older music videos has been on Pluto TV, a free TV app with scheduled programming. A number of videos on their 80s and 90s channels, although rarely broadcast in HD (either because the masters are SD or the network doesn't have access to the scanned film reels), seem to have a really decent bitrate, possibly better than YT.

 

I'm not talking about uploads by random Youtube channels though. I don't know if you've noticed, but ever since this year or starting last year, the official music videos (i.e. VEVO) uploaded directly by the bands or artists, or at least the channel that represents them, have been replacing the original videos with "HD" versions that imo plain look worse.

 

I first noticed it when Michael Jackson's Thriller and Beat It got replaced and it threw me off. They removed the "feel" of the video that had that 80s look. Light bloom gone, coloring dramatically changed so that the iconic orange jacket looks red. The cool werewolf metamorphosis and zombies just look like tacky halloween costumes in HD. It completely ruins the feel. 

 

The problem isn't that these HD versions exist. The problem is that rather than being posted as new videos, they are taking down the original videos that were uploaded to the site usually around 2009-2012 in 480p with good bitrate, and you can now only see these HD versions. They are lying saying these new versions have been there since 2009 (or whenever the old one was originally uploaded) when in fact the new versions have only been up since this year or last year.

 

Iron Maiden and Ozzy took music videos e.g. Number of the Beast, Bark at the Moon, etc. that were originally on their channels on Youtube in 4:3 with black bars on the side, and they merely cropped the top and bottom off to make it "widescreen." Ridiculous. Cropping information off the video to make it "widescreen" should be criminal, and the irony is I usually watch music videos on a 4:3 iPad screen, so it is entirely counter-productive to make it widescreen.

 

But it's being done everywhere. I challenge you to look at any "Remastered in HD" music video, copy and paste the link into web.archive.org, and select a date that is from around 2019 or earlier. Compare for yourself the difference between how it used to look versus now, and you will see what  I mean. 

Share this post


Link to post

I just realized after replaying Dark Souls 2 SOTFS that they shouldn't have remade this version. There is some discussion about which is better, and most people do agree SOTFS is the definite edition, but many times I prefer to play the original and say this should have been it and nothing else.

 

But the issue is not that I prefer one over the other, but the enemy placement is so vastly different that it creates a schism in my brain. I can play either of the two versions and enjoy my time with both, but now in my memories of what enemies to expect or where do you find certain sould item are split. Imagine if ID did two vastly different versions of classic Doom where the enemy/thing placements are so vastly different that you didn't recognize which is the original and which a pirate bootleg of the original where a kid vastly altered things in a WAD editor.

 

Or a better phrase to put it, it's like I am stuck in a double mandela effect world, where both Berenstein and Berenstain Bears exist.

Share this post


Link to post

The next Nightdive remaster should be TekWar.

 

Don't change anything. Just more HD William Shatner yelling at us.

Share this post


Link to post

The Nintendo 64 is complete and utter trash, 99,9% of it's games are trash and most people pretend it's not because they had one growing up and are unable to be objective about it.

 

PS1 owns nintendo 64

Share this post


Link to post
19 hours ago, Vostyok said:

The next Nightdive remaster should be TekWar.

 

Don't change anything. Just more HD William Shatner yelling at us.

 

Yes but no. Good concept, awful execution. The animation was terrible, the weapon feel was weak, and the objectives often confusing. Plus there was that game breaking bug that caused every NPC to become hostile if they got hurt by any means (almost always getting hit by a bus).

Share this post


Link to post
On 4/15/2024 at 12:33 PM, fishy said:

The Nintendo 64 is complete and utter trash, 99,9% of it's games are trash and most people pretend it's not because they had one growing up and are unable to be objective about it.

 

PS1 owns nintendo 64

 1997 was a long time ago, bro. Calm down lol

Share this post


Link to post
On 4/17/2024 at 6:16 PM, tzen said:

 1997 was a long time ago, bro. Calm down lol

i'm not even a 90s kid lol, please excuse my rude language i just really hate the n64

Share this post


Link to post
Posted (edited)
On 4/18/2024 at 8:48 PM, fishy said:

i'm not even a 90s kid lol, please excuse my rude language i just really hate the n64

 

I was around for the release of both. I was pretty underwhelmed by the PS1 at the time after playing the Sega arcade ports on a Saturn first. Ridge Racer frankly looked a little stiff and primitive after playing Sega Rally Championship. Gran Turismo 2 replays were probably the only time the PS1 truly made me stop and stare in awe. Of course I enjoyed Resident Evil 1 and 2 and FF7 and Metal Gear Solid, but when I saw Mario 64 and Shadows of the Empire and Turok I was in sheer disbelief at what I was seeing. Especially on the CRTs of the day.

 

Now of course I see the glaring weaknesses of the N64 rendering hardware like blurry textures and short foggy view distances, and the impressive artistry of many PS1 games shines through despite the wobbling polygons and skewed textures. Kind of like how I truly thought GLQuake was objectively better when I got a 3Dfx Voodoo2, but now I prefer software rendering with its truer real-time lighting and crisper more saturated look and color palette -- just more faithful rendering to the original vision (software Quake on PC I mean).

 

I find all 3 systems have their own good original games and ports. But yeah PS1 has the biggest library of both straight up broad appeal classics and weirdo niche shit.

Edited by tzen

Share this post


Link to post
15 hours ago, tzen said:

Just more faithful rendering to the original vision.

 

 

In your younger self's defense, the smother colouration of n64 games WAS the original vision. I have no limit of complaints about Mario 64 and its visual design, but it's understanding of smoothing is not among them, and that was not limited to that game. If you force off blending on games like Ocarina of Time, boy howdy are you rewarded with a mess. The entire texturing process was designed with the expectation of the blending in play. Now, this isn't universal. Obviously mutliplatform games couldn't afford two different texture schemes, but the real problem with blending isn't it being used at all, but it being slapped onto something like Quake where the art never accounted for it.

Share this post


Link to post

I have a low opinion of the N64, but between the fairly large core roster of Nintendo/Rare hits and a few standout niche titles like Mischief Makers and Ogre Battle, I have to admit it's actually a pretty decent system. The library doesn't hold a candle to the PSX, which is one of the all time greats, but it's definitely viable.

Share this post


Link to post

Even if I am a Nintendo fan, I only recently tried to play games in either a N64 or PS1 and I somehow prefer the visuals of PS1 in most cases because of crispy instead of blurry textures. Even if N64 has the superior GPU with proper perspective correction. But really, I tried some games side by side and I like the crispiness of PS1. I also find more PS1 games I would be very interesting to invest time to.

Share this post


Link to post

Street fighter 1 sucks. Games that make you grab a special item to do something as little as scratching your ass suck. Games that make you go on an Easter egg hunt to progress suck. Games that are extremely hard unless you find secrets suck. Games that make upgrading weapons the main focus of the game suck. Games that make you memorize a whole button combo to scratch your ass suck. Games that are outrageously hard to the point where it’s not even fun suck. Games that pull plutonia level tricks every second suck.

 

Games that suck suck.

 

Games that games. 
 

games

 

game

 

gam

 

ga

 

g

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×