FoxPlays Posted June 2, 2019 (edited) Hello all! Today I completed my first wad :DBloody SaturnSaturn, failed experiment, Hell! Even added a small piece of the story :) Made in two months :P About: My wad supports English and Русский (Russian) language! Map #5 - There's exit to 1'st secret levelMap #13 - and there's exit to 2'nd secret level Warning! In software mode - glass have one bug, noticed it only when I finished a map packLaunch options: Jumps - Not allowed Crough - Not allowed Freelook - I don't recommend Ports - ZDoom, GZDoom, QZDoom and Zandronum Screenshots: Spoiler What's new? Spoiler 1. Zombiemans, shotgun guys, imps and pinky now have different variations of difficulty. #1 - Light green - Faster but easier than common monster! #2 - Green or regular color of monster - Common variation of monster #3 - Dark green or darker than regular color - Slow but strong and sturdy variation of monster! 2. Little bit changed guns :P Version 1.3 (newest) Spoiler №1 - No more recoil!№2 - Fixed SECRET01 and SECRET02 map Version 1.2 Spoiler №1 - Another Recoil System Reported - Void Weaver (i.iddqd.ru), VladGuardian (i.iddqd.ru), GripZ (forum.zdoom.org) and _mental_ (forum.zdoom.org)№2 - Fixed maps MAP04, MAP05, MAP08 and MAP09 Reported - GripZ (forum.zdoom.org) and EffinghamHuffnagel (doomworld.com)№3 - Replaced music on MAP15 Reported - GripZ (forum.zdoom.org)№4 - Changed weapon slots Reported - Void Weaver (i.iddqd.ru), VladGuardian (i.iddqd.ru) and GripZ (forum.zdoom.org)№5 - Changed chaingun Reported - Void Weaver (i.iddqd.ru), VladGuardian (i.iddqd.ru) and GripZ (forum.zdoom.org) Version 1.1 Spoiler №1 - Now MAP03 have 100% of killed monsters, because I changed a tag of the wall that didn't open as a level trap. Bug found by - VladGuardian (i.iddqd.ru), Void Weaver (i.iddqd.ru) and _mental_ (forum.zdoom.org) №2 - Added lost texture of the switch (MAP06) Bug found by - GripZ (forum.zdoom.org) и VladGuardian (i.iddqd.ru) Download: Doomworld /idgamesGood luck! My map pack also available on sites... ZDoom Forum and IDDQD Forum Edited June 9, 2019 by FoxPlays : Version 1.3 ! 14 Share this post Link to post
FoxPlays Posted June 2, 2019 Just now, Walter confetti said: Looks pretty cool! thx :D 0 Share this post Link to post
Slipgate Tourist Posted June 2, 2019 Looks promising, going to try it soon. 0 Share this post Link to post
Beezle Posted June 2, 2019 This is pretty fun, I like the monster variants, reminds me a lot of Mikk's Champions. 0 Share this post Link to post
FoxPlays Posted June 3, 2019 Well, I fixed some bugs in my map pack and uploaded version 1.1! What's New? Spoiler №1 - Now MAP03 have 100% of killed monsters, because I changed a tag of the wall that didn't open as a level trap. Bug found by - VladGuardian (i.iddqd.ru), Void Weaver (i.iddqd.ru) and _mental_ (forum.zdoom.org) №2 - Added lost texture of the switch (MAP06) Bug found by - GripZ (forum.zdoom.org) и VladGuardian (i.iddqd.ru) 1 Share this post Link to post
xvertigox Posted June 3, 2019 17 maps, nice. I'll be checking this out when I get home. 1 Share this post Link to post
EffinghamHuffnagel Posted June 4, 2019 (edited) For a first wad, very nice. Some maps were kind of square and blocky and plain; others had some nice details. I liked the random monster variant spawner. They were different enough to be interesting, but not overpowering. Using GZDoom 4.1.1 Things I found: Spoiler Switches lump seems to be set up correctly, but none of the custom switches animate when you use them. I don't know UDMF, so I have no answer. Edit: Never mind this one. I just tried it again and they work fine. I must have something in my default setup which is conflicting with SWITCHES. Edit2: Yeah, like using the protected word 'SWITCHES' as a marker to segregate some re-colored Doom switches I made for myself. Doh! You have a bunch of duplicated patches with different names, mostly switches; but also the lava falls. Also there's some switches and textures I don't remember seeing in any map. ------- MAP04 ------- Exit room door is tagged D1 on both sides instead of DR. Opened the door and backed up to shoot the monsters; door closed; stuck. ------- MAP05 ------- Sector tag 3 columns which lower to the ground - the platforms inside the columns are all 16 units above ground. They're all missing lower textures. When you grab the Blue Key, monsters teleport in. Spectres show up in the hallway out of the room. The first step down is 24 units high. Too high for them to enter the room. Easy kills. Don't think that was intentional. ------- MAP09 ------- Linedef tag 4 - you have multiple W1 linedefs to lower the wall blocking the exit, but the switch to raise it is S1, not SR. I hit a different linedef on my way out and closed the entrance again. Stuck. Overall, most maps were fun. I mostly enjoyed myself. But for future reference: Mazes are not fun. Opening 20 closets to find a key so you can go to the next section to open 40 closets to find a key so you can go to the next section to open 60 closets to find a key so you can exit the map - really not fun. Edited June 4, 2019 by EffinghamHuffnagel 0 Share this post Link to post
FoxPlays Posted June 6, 2019 (edited) Version 1.2! Spoiler 1. Another Recoil System Reported - Void Weaver (i.iddqd.ru), VladGuardian (i.iddqd.ru), GripZ (forum.zdoom.org) and _mental_ (forum.zdoom.org)2. Fixed maps MAP04, MAP05, MAP08 and MAP09 Reported - GripZ (forum.zdoom.org) and EffinghamHuffnagel (doomworld.com)3. Replaced music on MAP15 Reported - GripZ (forum.zdoom.org)4. Changed weapon slots Reported - Void Weaver (i.iddqd.ru), VladGuardian (i.iddqd.ru) and GripZ (forum.zdoom.org)5. Changed chaingun Reported - Void Weaver (i.iddqd.ru), VladGuardian (i.iddqd.ru) and GripZ (forum.zdoom.org) Edited June 6, 2019 by FoxPlays 1 Share this post Link to post
Suitepee Posted June 8, 2019 (edited) https://www.twitch.tv/videos/436365187 I play this at 2:26:40 into this playtest livestream. (v1.2) This is not a wad I will be forgetting quickly...... Edited June 9, 2019 by Suitepee 0 Share this post Link to post
FoxPlays Posted June 9, 2019 Version 1.3: Spoiler №1 - No more recoil!№2 - Fixed SECRET01 and SECRET02 map 0 Share this post Link to post