some guy who made a wad Posted June 4, 2019 a place for new wads to be found 1 Share this post Link to post
some guy who made a wad Posted June 4, 2019 Ok thanks Walter confetti for the tip I use it in the future. 2 Share this post Link to post
some guy who made a wad Posted June 4, 2019 (edited) Aussteigen is a short wad I made. It's on map01 there's is freelook. only wad you need is doom2 it's really easy also no Terry traps. you begin in a wolfenstine like map then it goes into a cave. Edited June 4, 2019 by some guy who made a wad : more description and better grammar 0 Share this post Link to post
Suitepee Posted June 5, 2019 I'll give this a shot on my next playtesting stream. 0 Share this post Link to post
some guy who made a wad Posted June 6, 2019 You know what I like to thank all of you who downloaded aussteigen.wad! 0 Share this post Link to post
xvertigox Posted June 6, 2019 (edited) Thanks for making a map! I like that each room wasn't just a square and you had some light variations. Interesting bits of detailing on the floor with the marbling too. I don't think you should have used the wolf3d textures or the SS. They don't make sense in the map and clash 100% with the rest of it. If it was more marble or using BROWN textures it'd fit a lot better. The combat was sorta almost non-existant, you go forward, kill 4 nazis then do that a few more times. Adding a larger variety with some monster closets or teleport traps would spice things up. The map itself is totally linear, adding some branching paths would make it more interesting to explore. There were a few texture alignment issues as well as lines not being lower unpegged (you can see the wall scroll when you open the door). The secret also wasn't tagged as such. You've got some good ideas with the light levels and room variation, I would explore that more while also really planning out the combat encounters. Here's my playthrough Spoiler Edit: I would recommend editing your original post as per @Walter confetti's link so people are more likely to download or even look at the map. 2 Share this post Link to post
DuckReconMajor Posted June 6, 2019 Nice short level. Here is my FDA Spoiler 0 Share this post Link to post
some guy who made a wad Posted June 8, 2019 On 6/5/2019 at 8:50 PM, xvertigox said: Thanks for making a map! I like that each room wasn't just a square and you had some light variations. Interesting bits of detailing on the floor with the marbling too. I don't think you should have used the wolf3d textures or the SS. They don't make sense in the map and clash 100% with the rest of it. If it was more marble or using BROWN textures it'd fit a lot better. The combat was sorta almost non-existant, you go forward, kill 4 nazis then do that a few more times. Adding a larger variety with some monster closets or teleport traps would spice things up. The map itself is totally linear, adding some branching paths would make it more interesting to explore. There were a few texture alignment issues as well as lines not being lower unpegged (you can see the wall scroll when you open the door). The secret also wasn't tagged as such. You've got some good ideas with the light levels and room variation, I would explore that more while also really planning out the combat encounters. Here's my playthrough Reveal hidden contents Edit: I would recommend editing your original post as per @Walter confetti's link so people are more likely to download or even look at the map. Thank you for your freedback I made this wad in a short amount because I was going somewere for a week. Thanks for playing! 1 Share this post Link to post
some guy who made a wad Posted June 8, 2019 On 6/5/2019 at 9:59 PM, DuckReconMajor said: Nice short level. Here is my FDA Hide contents Thank you for playing! P.s there's a Secret you missed but it won't show up at the end screen. 1 Share this post Link to post
Suitepee Posted June 8, 2019 https://www.twitch.tv/videos/436365187 I play this at 6:15 into this playtesting livestream. 0 Share this post Link to post
some guy who made a wad Posted June 11, 2019 ok so I am making aussteigen v2. also am back. 1 Share this post Link to post
Odan Posted June 11, 2019 (edited) i'm dso hyppeeeeee. Edited July 28, 2020 by Doom Slayer 2000 : this post was a year ago, i genuinely cannot fathom what i was trying to say here. I want to post a few things seriously now. 0 Share this post Link to post
some guy who made a wad Posted June 11, 2019 ok so I just made my first level in ausstigen v2. 2nd level now in the making. 0 Share this post Link to post
some guy who made a wad Posted June 11, 2019 ok so map2 is caned, making the 1st one better. 0 Share this post Link to post
some guy who made a wad Posted June 12, 2019 wait doom slayer 2000 your the one who made 1x1 box? 0 Share this post Link to post
some guy who made a wad Posted June 12, 2019 ok so ausstigen v2 is out now! aussteigen v2.zip 1 Share this post Link to post
Suitepee Posted June 14, 2019 https://www.twitch.tv/videos/439084561 I play v2 of this at 3:00 into this livestream. 1 Share this post Link to post
xvertigox Posted June 14, 2019 There are a few good improvements in v2, the combat is a bit better for starters. There's still a fair few things that could be improved too. One quick and easy thing is to tag the doortrak walls as lower unpegged so they don't scroll vertically when the door is opened Example Spoiler There are some missing textures too. If you used a texture resource you should add those textures to your map wad using SLADE. This room was by far the best in the map. Having the imps on the platforms means the player needs to run around the whole room rather than just door camp. More combat like this would be great. Spoiler Conversely, the archvile room is the worst. You either have to tediously try to snipe the AVs or sprint past and pray to RNGesus. Either way it's not fun to play. If you were to tweak the combat and adjust the layout the map would be 100x more enjoyable. I wouldn't tweak this further though, I would make a totally new map. In regards to layout if you have a look at the map itself Spoiler you can see it's a series of rooms connected by hallways. This makes the map 100% linear which usually isn't super fun. Doing something like this Spoiler would make the map much more engaging. This is just an example, I wouldn't recommend connecting all areas via hallways. You can sorta overlap them rather than have them isolated and connected by hallways. Let me know when you make a new map, I'd be happy to play it. Cheers~ 1 Share this post Link to post
some guy who made a wad Posted June 15, 2019 thank you all for playing ausstigen v2! 0 Share this post Link to post
some guy who made a wad Posted June 15, 2019 (edited) (This post is outdated)ok this is my new wad, outside.wad. rage will ensue with this this wad. freelook is enabled, but I want ask you one question, due you like achviles? also it's outside. outside.zip Edited June 16, 2019 by some guy who made a wad : Outdated 0 Share this post Link to post
Reisal Posted June 15, 2019 Why do you have a 24 MB FLAC song? You can easily go with a MIDI or .IT which is easily a fraction of the size. And on enemies being immediately in front of you upon spawning, that's pretty cheap way of getting damage before you even start, especially since it's two zombiemen and a sergeant almost at point blank to the player. 3 Share this post Link to post
some guy who made a wad Posted June 15, 2019 So that's why the wad was so big. 0 Share this post Link to post
some guy who made a wad Posted June 15, 2019 (edited) outside.zip outside.wad is a wad outside. also one question, do you like Arcviles 1 Share this post Link to post
Idkmemes Posted June 15, 2019 So is this only about someguy's wads, or can i post here? I want to see what people think of my fist wad. 1 Share this post Link to post